Files
YachtDice/Assets/Scripts/Modifiers/ScoreModifier.cs
T
horooko f49cda7cdc [Add] Yacht scoring system with Balatro-like modifier pipeline
Implements the core game loop for Yacht dice: 5-dice rolling with
lock/unlock, 3 rolls per turn, 13 standard scoring categories, and
an extensible ScriptableObject-based modifier system that applies
additive then multiplicative bonuses (chips+mult pattern).

Includes two test modifiers: BonusForOnes (+10 per 1) and
MultiplierForSixes (x6 per 6).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 03:01:19 +07:00

20 lines
471 B
C#

using UnityEngine;
public abstract class ScoreModifier : ScriptableObject
{
public enum ModifierPhase
{
Additive,
Multiplicative
}
[SerializeField] private string displayName;
[SerializeField] [TextArea] private string description;
public string DisplayName => displayName;
public string Description => description;
public abstract ModifierPhase Phase { get; }
public abstract void Apply(ref ScoreResult result);
}