42 lines
774 B
C#
42 lines
774 B
C#
using UnityEngine;
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namespace AllIn13DShader
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{
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public class CommonMaterialInfo : AbstractMaterialInfo
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{
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public CommonMaterialInfo(Material mat) : base(mat)
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{
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RefreshKeywords();
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}
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public EffectsProfile effectProfile;
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public override void RefreshKeywords()
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{
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this.enabledKeywords = new string[mat.enabledKeywords.Length];
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for (int i = 0; i < enabledKeywords.Length; i++)
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{
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this.enabledKeywords[i] = mat.enabledKeywords[i].name;
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}
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}
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public override void EnableKeyword(string keyword)
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{
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mat.EnableKeyword(keyword);
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RefreshKeywords();
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}
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public override void DisableKeyword(string keyword)
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{
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mat.DisableKeyword(keyword);
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RefreshKeywords();
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}
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public override bool IsShaderVariant()
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{
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return false;
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}
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}
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} |