Files
YachtDice/Assets/Plugins/AllIn13DShader/Editor/Data/EffectsExtraData.asset
T
2026-02-23 22:01:07 +07:00

83 lines
2.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 32438765f2955064bae29bed18ec5263, type: 3}
m_Name: EffectsExtraData
m_EditorClassIdentifier:
effectsExtraData:
- effectID: CUSTOM_SHADOW_COLOR
docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/shadow-color
customMessages:
- message: "*You need to use ShadowsConfigurator.cs component\n in order to use
this effect."
keywords: []
- effectID: DEPTH_COLORING
docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/depth-coloring-stylized-fog
customMessages:
- message: "*You need to add DepthColoringCamera.cs component \nto the main camera
in order to use this effect."
keywords: []
- effectID: LIGHTMODEL
docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/fast-lighting
customMessages:
- message: "*You need to use FastLightConfigurator.cs component\n in order to
use this effect."
keywords:
- _LIGHTMODEL_FASTLIGHTING
- effectID: SHADINGMODEL
docURL:
customMessages:
- message: '*Usually looks best paired with a Specular Model'
keywords:
- _SHADINGMODEL_PBR
- effectID: RECALCULATE_NORMALS
docURL:
customMessages:
- message: '*Dynamically reconstructs surface normals from vertex positions,
ignoring mesh baked normals'
keywords:
- _SHADINGMODEL_PBR
- effectID: INTERSECTION_GLOW
docURL:
customMessages:
- message: '*You need to set the material to Transparent mode in order to use
this effect correctly'
keywords: []
- effectID: INTERSECTION_FADE
docURL:
customMessages:
- message: '*You need to set the material to Transparent mode in order to use
this effect correctly'
keywords: []
- effectID: OUTLINETYPE
docURL:
customMessages:
- message: '*If the material is transparent, you need to enable Depth Write.
Otherwise, the mesh will look completely black
'
keywords:
- _OUTLINETYPE_SIMPLE
- _OUTLINETYPE_CONSTANT
- _OUTLINETYPE_FADEWITHDISTANCE
- effectID: WIND
docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/wind-effect-and-wind-controller
customMessages:
- message: "*You need to use WindController.cs component\n in order to use this
effect."
keywords: []
- effectID: RECEIVE_SHADOWS
docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/receive-shadows-and-stylized-shadows
customMessages:
- message: "*Additional lights will not be \naffected by this effect"
keywords:
- _RECEIVEDSHADOWSTYPE_STYLIZED