19 lines
362 B
C#
19 lines
362 B
C#
using UnityEngine;
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namespace AllIn13DShader
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{
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public static class AllIn13DShaderConfig
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{
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//Default Material Name
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public const string MATERIAL_NAME_DEFAULT = "AllIn13DMaterial.mat";
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public static Texture GetInspectorImage()
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{
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Texture res = null;
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res = EditorUtils.FindAsset<Texture>("AllIn13dShaderCustomEditorHeader");
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return res;
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}
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}
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} |