Files
YachtDice/Assets/Scripts/Modifiers/Definition/Effect.cs
T

21 lines
664 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class Effect : ScriptableObject, IEffect
{
[field: SerializeField] public ModifierPhase Phase { get; private set; } = ModifierPhase.Additive;
[field: SerializeField] public int Priority { get; private set; }
public abstract UniTask Apply(ModifierContext context, ModifierInstance instance);
#if UNITY_EDITOR
public void SetPhaseForTest(ModifierPhase p) => Phase = p;
public void SetPriorityForTest(int p) => Priority = p;
#endif
}
}