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YachtDice/Assets/Plugins/AllIn13DShader/Editor/URP Settings/URPSettings.asset
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2026-02-23 22:01:07 +07:00

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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: a34d35cf36d0b9649b45a5ba18657d1f, type: 3}
m_Name: URPSettings
m_EditorClassIdentifier: AllIn13DShaderAssemebly.Editor::AllIn13DShader.URPSettings
configs:
- shaderDefine: ALLIN1_GPU_INSTANCING_SUPPORT
defaultValue: 1
displayName: GPU Instancing Support
tooltip: Enables GPU Instancing for better performance when rendering many identical
objects
- shaderDefine: ALLIN1_DOTS_INSTANCING_SUPPORT
defaultValue: 0
displayName: Entities Graphics Instancing Support (and GPU Resident Drawer)
tooltip: Supports Unity Entities Graphics instancing for DOTS-based projects
and GPU Resident Drawer
- shaderDefine: ALLIN1_FOG_SUPPORT
defaultValue: 1
displayName: Fog Support
tooltip: Unity fog system integration for atmospheric effects
- shaderDefine: ALLIN1_LIGHTMAPS_SUPPORT
defaultValue: 1
displayName: Lightmaps Support
tooltip: Enables baked lightmap support for static lighting
- shaderDefine: ALLIN1_ADDITIONAL_LIGHTS_SUPPORT
defaultValue: 1
displayName: Additional Lights Support
tooltip: Support for additional real-time lights beyond main directional light
- shaderDefine: ALLIN1_CAST_SHADOWS_SUPPORT
defaultValue: 1
displayName: Cast Shadows Support
tooltip: Enables shadow casting from materials using this shader
- shaderDefine: ALLIN1_SHADOW_MASK_SUPPORT
defaultValue: 1
displayName: Shadow Mask Support
tooltip: Mixed lighting shadowmask support for hybrid lighting setups
- shaderDefine: ALLIN1_FORWARD_PLUS_SUPPORT_UNITY6
defaultValue: 1
displayName: Forward+ Support (Unity 6+)
tooltip: Forward+ rendering path support (Unity 6+ only)
- shaderDefine: ALLIN1_REFLECTIONS_PROBES_SUPPORT_UNITY6
defaultValue: 0
displayName: Reflection Probes Blending Support (Unity 6+)
tooltip: Probe blending support (Unity 6+ only, if you aren't using more than
1 probe you can disable this)
- shaderDefine: ALLIN1_ADAPTATIVE_PROBE_VOLUMES_UNITY6
defaultValue: 1
displayName: Adaptative Probe Volumes (Unity 6+)
tooltip: Adaptative Probe Volumes support (Unity 6+ only)
- shaderDefine: ALLIN1_SSO_SUPPORT
defaultValue: 1
displayName: Screen Space Ambient Occlusion
tooltip: Screen Space Ambient Occlusion integration
- shaderDefine: ALLIN1_LIGHT_LAYERS_SUPPORT
defaultValue: 0
displayName: Light Layers Support
tooltip: Unity light layer system support (for selective lighting)
- shaderDefine: ALLIN1_DECALS_SUPPORT
defaultValue: 0
displayName: Decals Support
tooltip: Unity decals system support
- shaderDefine: ALLIN1_LIGHT_COOKIES_SUPPORT
defaultValue: 0
displayName: 'Light Cookies '
tooltip: Unity Light Cookies system support
- shaderDefine: ALLIN1_LODCROSSFADE_SUPPORT
defaultValue: 0
displayName: LOD Cross Fade
tooltip: LOD Cross Fade support