156 lines
5.8 KiB
C#
156 lines
5.8 KiB
C#
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using YachtDice.Categories;
|
|
using YachtDice.Dice;
|
|
using YachtDice.Economy;
|
|
using YachtDice.Events;
|
|
using YachtDice.Modifiers.Core;
|
|
using YachtDice.Modifiers.Definition;
|
|
using YachtDice.Modifiers.Effects;
|
|
using YachtDice.Modifiers.Pipeline;
|
|
using YachtDice.Modifiers.Runtime;
|
|
using YachtDice.Scoring;
|
|
|
|
namespace YachtDice.Tests
|
|
{
|
|
public class LimitedUseModifierFlowTests
|
|
{
|
|
private readonly List<Object> _createdAssets = new();
|
|
|
|
private CategoryDefinition _onesCategory;
|
|
private CategoryDefinition _twosCategory;
|
|
private CategoryDefinition _chanceCategory;
|
|
private DiceDefinition _standardDice;
|
|
private CategoryCatalog _catalog;
|
|
private CurrencyBank _currencyBank;
|
|
private ModifierRegistry _registry;
|
|
private ScoringSystem _scoringSystem;
|
|
private ModifierInstance _instance;
|
|
|
|
[SetUp]
|
|
public void SetUp()
|
|
{
|
|
_standardDice = DiceDefinition.CreateForTest<StandardDice>("d6", "d6");
|
|
_onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1);
|
|
_twosCategory = SumOfValueCategory.CreateForTest("twos", "Двойки", 2);
|
|
_chanceCategory = SumAllCategory.CreateForTest("chance", "Шанс");
|
|
_catalog = CategoryCatalog.CreateForTest(new List<CategoryDefinition>
|
|
{
|
|
_onesCategory,
|
|
_twosCategory,
|
|
_chanceCategory,
|
|
});
|
|
|
|
_createdAssets.Add(_standardDice);
|
|
_createdAssets.Add(_onesCategory);
|
|
_createdAssets.Add(_twosCategory);
|
|
_createdAssets.Add(_chanceCategory);
|
|
_createdAssets.Add(_catalog);
|
|
|
|
var bankGo = new GameObject("CurrencyBank");
|
|
_currencyBank = bankGo.AddComponent<CurrencyBank>();
|
|
_currencyBank.SetBalance(100);
|
|
|
|
_registry = new ModifierRegistry(5);
|
|
var pipeline = new ModifierPipeline(_registry)
|
|
{
|
|
TracingEnabled = false,
|
|
};
|
|
|
|
var eventBus = new GameEventBus(pipeline);
|
|
|
|
var scoringGo = new GameObject("ScoringSystem");
|
|
_scoringSystem = scoringGo.AddComponent<ScoringSystem>();
|
|
_scoringSystem.Construct(eventBus, _registry, _catalog, _currencyBank);
|
|
|
|
var multiply = AddCreatedAsset(MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative));
|
|
var consume = AddCreatedAsset(ConsumeChargeEffect.CreateForTest(1, ModifierPhase.SideEffect));
|
|
var behavior = AddCreatedAsset(ModifierBehavior.CreateForTest(
|
|
TriggerType.OnCategoryScored,
|
|
null,
|
|
new List<Effect> { multiply, consume }));
|
|
var definition = AddCreatedAsset(ModifierDefinition.CreateForTest(
|
|
"mod_multiplier_2x_limited",
|
|
new List<ModifierBehavior> { behavior },
|
|
hasLimitedUses: true,
|
|
maxUses: 3));
|
|
|
|
_instance = _registry.Add(definition);
|
|
_registry.TryActivate(_instance);
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
foreach (var scoring in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
|
|
Object.DestroyImmediate(scoring.gameObject);
|
|
|
|
foreach (var bank in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
|
|
Object.DestroyImmediate(bank.gameObject);
|
|
|
|
for (var i = 0; i < _createdAssets.Count; i++)
|
|
{
|
|
if (_createdAssets[i] != null)
|
|
Object.DestroyImmediate(_createdAssets[i]);
|
|
}
|
|
|
|
_createdAssets.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Предпросмотр очков не расходует заряды ограниченного модификатора.
|
|
/// </summary>
|
|
[Test]
|
|
public void PreviewScore_DoesNotConsumeCharges()
|
|
{
|
|
_scoringSystem.PreviewScore(CreateDice(1, 1, 2, 3, 4), _onesCategory);
|
|
_scoringSystem.PreviewScore(CreateDice(2, 2, 2, 3, 4), _twosCategory);
|
|
|
|
Assert.AreEqual(3, _instance.RemainingUses);
|
|
Assert.AreEqual(1, _registry.All.Count);
|
|
Assert.IsTrue(_instance.IsActive);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Подтверждение категории расходует ровно один заряд модификатора.
|
|
/// </summary>
|
|
[Test]
|
|
public void ScoreCategory_ConsumesExactlyOneCharge()
|
|
{
|
|
_scoringSystem.ScoreCategory(CreateDice(1, 1, 2, 3, 4), _onesCategory);
|
|
|
|
Assert.AreEqual(2, _instance.RemainingUses);
|
|
Assert.AreEqual(1, _registry.All.Count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Модификатор удаляется из реестра после полного исчерпания зарядов.
|
|
/// </summary>
|
|
[Test]
|
|
public void ScoreCategory_RemovesModifier_WhenChargesExhausted()
|
|
{
|
|
_scoringSystem.ScoreCategory(CreateDice(1, 1, 2, 3, 4), _onesCategory);
|
|
_scoringSystem.ScoreCategory(CreateDice(2, 2, 2, 3, 4), _twosCategory);
|
|
_scoringSystem.ScoreCategory(CreateDice(1, 2, 3, 4, 5), _chanceCategory);
|
|
|
|
Assert.AreEqual(0, _registry.All.Count);
|
|
Assert.AreEqual(0, _registry.ActiveCount);
|
|
}
|
|
|
|
private IReadOnlyList<IDice> CreateDice(params int[] values)
|
|
{
|
|
var dice = new DiceInstance[values.Length];
|
|
for (var i = 0; i < values.Length; i++)
|
|
dice[i] = new DiceInstance(_standardDice, values[i]);
|
|
return dice;
|
|
}
|
|
|
|
private T AddCreatedAsset<T>(T asset) where T : Object
|
|
{
|
|
_createdAssets.Add(asset);
|
|
return asset;
|
|
}
|
|
}
|
|
}
|