Files
YachtDice/Assets/Scripts/Tests/Editor/ShopModelTests.cs
T

211 lines
6.9 KiB
C#

using NUnit.Framework;
using UnityEngine;
using YachtDice.Dice;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Player;
using YachtDice.Shop;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public sealed class ShopModelTests
{
private CurrencyBank _bank;
private ModifierRegistry _registry;
private InventoryModel _inventory;
private DiceCollection _diceCollection;
private ShopModel _shop;
[SetUp]
public void SetUp()
{
var go = new GameObject("Bank");
_bank = go.AddComponent<CurrencyBank>();
_bank.SetBalance(500);
_registry = new ModifierRegistry(5);
_inventory = new InventoryModel(_registry);
_diceCollection = new DiceCollection();
_shop = new ShopModel(_bank, _inventory, _diceCollection);
}
[TearDown]
public void TearDown()
{
foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
Object.DestroyImmediate(go.gameObject);
}
private ModifierDefinition CreateDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0,
int shopPrice = 100, int sellPrice = 50)
{
return ModifierDefinition.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses,
shopPrice: shopPrice, sellPrice: sellPrice);
}
/// <summary>
/// Покупка проходит успешно при достаточном балансе.
/// </summary>
[Test]
public void TryPurchase_SucceedsWithSufficientCurrency()
{
var mod = CreateDef("test", shopPrice: 100);
bool result = _shop.TryPurchase(mod);
Assert.IsTrue(result);
Assert.AreEqual(400, _bank.Balance);
Assert.AreEqual(1, _inventory.OwnedModifiers.Count);
}
/// <summary>
/// Покупка отклоняется при нехватке валюты.
/// </summary>
[Test]
public void TryPurchase_FailsWhenBroke()
{
_bank.SetBalance(10);
var mod = CreateDef("test", shopPrice: 100);
bool result = _shop.TryPurchase(mod);
Assert.IsFalse(result);
Assert.AreEqual(10, _bank.Balance);
Assert.AreEqual(0, _inventory.OwnedModifiers.Count);
}
/// <summary>
/// Постоянный модификатор нельзя приобрести повторно.
/// </summary>
[Test]
public void TryPurchase_PermanentCannotBeBoughtTwice()
{
var mod = CreateDef("perm", shopPrice: 100);
_shop.TryPurchase(mod);
bool secondResult = _shop.TryPurchase(mod);
Assert.IsFalse(secondResult);
Assert.AreEqual(400, _bank.Balance);
Assert.AreEqual(1, _inventory.OwnedModifiers.Count);
}
/// <summary>
/// Ограниченный модификатор можно купить несколько раз.
/// </summary>
[Test]
public void TryPurchase_LimitedCanBeReBought()
{
var mod = CreateDef("limited", hasLimitedUses: true, maxUses: 3, shopPrice: 100);
_shop.TryPurchase(mod);
bool secondResult = _shop.TryPurchase(mod);
Assert.IsTrue(secondResult);
Assert.AreEqual(300, _bank.Balance);
Assert.AreEqual(2, _inventory.OwnedModifiers.Count);
}
/// <summary>
/// Успешная покупка вызывает событие OnItemPurchased.
/// </summary>
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
IShopItem purchased = null;
_shop.OnItemPurchased += item => purchased = item;
var mod = CreateDef("test", shopPrice: 100);
_shop.TryPurchase(mod);
Assert.IsNotNull(purchased);
Assert.AreEqual("test", purchased.Id);
}
/// <summary>
/// Товар имеет состояние Available, когда его можно позволить себе купить.
/// </summary>
[Test]
public void GetItemState_Available_WhenCanAfford()
{
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.Available, _shop.GetItemState(mod));
}
/// <summary>
/// Товар имеет состояние TooExpensive при недостатке валюты.
/// </summary>
[Test]
public void GetItemState_TooExpensive_WhenCannotAfford()
{
_bank.SetBalance(10);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.TooExpensive, _shop.GetItemState(mod));
}
/// <summary>
/// После покупки постоянного модификатора его состояние становится Owned.
/// </summary>
[Test]
public void GetItemState_Owned_WhenPermanentPurchased()
{
var mod = CreateDef("perm", shopPrice: 100);
_shop.TryPurchase(mod);
Assert.AreEqual(ShopItemState.Owned, _shop.GetItemState(mod));
}
/// <summary>
/// Покупка кости добавляет ее в коллекцию игрока.
/// </summary>
[Test]
public void TryPurchase_DiceItem_AddsToDiceCollection()
{
var die = DiceDefinition.CreateForTest<StandardDice>("test_die", shopPrice: 100);
bool result = _shop.TryPurchase(die);
Assert.IsTrue(result);
Assert.AreEqual(400, _bank.Balance);
Assert.AreEqual(1, _diceCollection.OwnedDice.Count);
}
/// <summary>
/// Одну и ту же кость нельзя купить повторно.
/// </summary>
[Test]
public void TryPurchase_DiceItem_CannotBeBoughtTwice()
{
var die = DiceDefinition.CreateForTest<StandardDice>("unique_die", shopPrice: 100);
_shop.TryPurchase(die);
bool secondResult = _shop.TryPurchase(die);
Assert.IsFalse(secondResult);
Assert.AreEqual(400, _bank.Balance);
Assert.AreEqual(1, _diceCollection.OwnedDice.Count);
}
/// <summary>
/// После покупки кость отображается в магазине как Owned.
/// </summary>
[Test]
public void GetItemState_Dice_Owned_AfterPurchase()
{
var die = DiceDefinition.CreateForTest<StandardDice>("die1", shopPrice: 50);
_shop.TryPurchase(die);
Assert.AreEqual(ShopItemState.Owned, _shop.GetItemState(die));
}
}
}