Files
YachtDice/Packages/com.singularitygroup.hotreload/Editor/Localization/BugReportTranslations.cs
T
2026-03-28 12:54:41 +07:00

191 lines
7.0 KiB
C#

namespace SingularityGroup.HotReload.Editor.Localization {
internal static partial class Translations {
public static class BugReport {
// Window titles
public static string WindowTitleBugReport;
public static string WindowTitleFeedback;
public static string TabBugReport;
public static string TabFeedback;
// Form section labels
public static string LabelTitle;
public static string LabelIssueSeverity;
public static string LabelHowOften;
public static string LabelContactEmail;
public static string LabelContactEmailFinePrint;
public static string LabelDetails;
public static string LabelFeedback;
// Severity choices
public static string SeverityNormal;
public static string SeverityLow;
public static string SeverityHigh;
// Frequency choices
public static string FrequencyFirstTime;
public static string FrequencySometimes;
public static string FrequencyAlways;
// Submit button
public static string ButtonSubmit;
public static string ButtonSubmitting;
// Validation
public static string ValidationTitleRequired;
// Success screen
public static string SuccessTitle;
public static string SuccessMessage;
// Failure screen
public static string FailureTitle;
public static string FailureMessage;
// Shared buttons
public static string ButtonJoinDiscord;
public static string ButtonContactUs;
// Discard dialog
public static string DiscardDialogTitle;
public static string DiscardDialogMessage;
public static string DiscardDialogConfirm;
public static string DiscardDialogCancel;
// Misc
public static string NoSubmitHandlerError;
// Exceptions
public static string SubmitHandlerError;
public static string PlaceholderDetails;
public static string LicenseActivationFailed;
public static string LicenseActivationFailedWithError;
public static void LoadEnglish() {
WindowTitleBugReport = "Bug Report (Hot Reload)";
WindowTitleFeedback = "Feedback (Hot Reload)";
TabBugReport = "Bug Report";
TabFeedback = "Feedback";
LabelTitle = "Title";
LabelIssueSeverity = "Issue Severity";
LicenseActivationFailed = "License activation failed";
LicenseActivationFailedWithError = "License activation failed with error: {0}";
LabelHowOften = "How often does it happen?";
LabelContactEmail = "Contact Email (optional)";
LabelContactEmailFinePrint = "This email will only be used to follow up on this bug report and will not be stored or shared for any other purpose.";
LabelDetails = "Details";
LabelFeedback = "Feedback";
SeverityNormal = "Normal";
SeverityLow = "Low";
SeverityHigh = "High";
FrequencyFirstTime = "This is the first time";
FrequencySometimes = "Sometimes but not always";
FrequencyAlways = "Always";
ButtonSubmit = "Submit";
ButtonSubmitting = "Submitting...";
ValidationTitleRequired = "You must provide a title to be able to send the report.";
SuccessTitle = "Report Submitted";
SuccessMessage = "Thank you! We've accepted your report and are processing it.";
FailureTitle = "Submission Failed";
FailureMessage = "Please reach out to us directly so we can help resolve your issue.";
ButtonJoinDiscord = "Join Our Discord";
ButtonContactUs = "Contact Us";
DiscardDialogTitle = "Discard Report?";
DiscardDialogMessage = "You have unsaved content in this report. Discard changes and close?";
DiscardDialogConfirm = "Discard";
DiscardDialogCancel = "Cancel";
NoSubmitHandlerError = "No way to handle bug report";
SubmitHandlerError = "Failure occurred while handling bug report: {0}";
PlaceholderDetails = @"## Steps to reproduce:
1.
2.
3.
## What happened?
## What should have happened?
";
}
public static void LoadSimplifiedChinese() {
WindowTitleBugReport = "错误报告 (Hot Reload)";
WindowTitleFeedback = "反馈 (Hot Reload)";
TabBugReport = "错误报告";
TabFeedback = "反馈";
LabelTitle = "标题";
LabelIssueSeverity = "问题严重性";
LabelHowOften = "发生频率如何?";
LabelContactEmail = "联系邮箱(可选)";
LabelContactEmailFinePrint = "此邮箱仅用于跟进本次错误报告,不会被存储或用于其他任何目的。";
LabelDetails = "详情";
LabelFeedback = "反馈";
SeverityNormal = "普通";
SeverityLow = "低";
SeverityHigh = "高";
FrequencyFirstTime = "这是第一次发生";
FrequencySometimes = "偶尔发生";
FrequencyAlways = "总是发生";
ButtonSubmit = "提交";
ButtonSubmitting = "提交中…";
ValidationTitleRequired = "必须填写标题才能发送报告。";
SuccessTitle = "报告已提交";
SuccessMessage = "感谢您!我们已收到您的报告并正在处理中。";
FailureTitle = "提交失败";
FailureMessage = "请直接联系我们,以便我们协助解决您的问题。";
ButtonJoinDiscord = "加入我们的 Discord";
ButtonContactUs = "联系我们";
DiscardDialogTitle = "放弃报告?";
DiscardDialogMessage = "此报告中有未保存的内容。是否放弃更改并关闭?";
DiscardDialogConfirm = "放弃";
DiscardDialogCancel = "取消";
NoSubmitHandlerError = "无法处理错误报告";
SubmitHandlerError = "处理错误报告时发生错误:{0}";
LicenseActivationFailed = "许可证激活失败";
LicenseActivationFailedWithError = "许可证激活失败,错误信息:{0}";
PlaceholderDetails = @"## 复现步骤:
1.
2.
3.
## 实际发生了什么?
## 预期应发生什么?
";
}
}
}
}