Files
YachtDice/Assets/Scripts/Tests/Editor/InventoryModelTests.cs
T
horooko ba626acb9b [Add] Universal modifier system, shop, inventory & persistence
Replace hardcoded BonusForOnes/MultiplierForSixes with data-driven
modifier system supporting 2 scopes (SelectedCategory, AnyCategoryClosed),
4 effect types, durability modes (Permanent, LimitedUses), and
configurable targets via ScriptableObject (ModifierData).

- Modifier domain: ModifierEnums, ModifierTarget, ModifierData,
  ModifierRuntime, ModifierEffect (dict-based strategy), ModifierPipeline
  (4-pass: cat-additive → cat-multiplicative → final-additive → final-multiplicative)
- ScoringSystem: replaced old modifier list with ModifierPipeline integration,
  added OnCategoryConfirmed event
- Shop MVC: ShopCatalog (SO), ShopModel, ShopView, ShopItemView, ShopController
- Inventory MVC: InventoryModel (activate/deactivate/sell/durability),
  InventoryView, InventorySlotView, InventoryController
- CurrencyBank: editor-adjustable balance with events
- Persistence: SaveData + SaveSystem (Newtonsoft JSON + PlayerPrefs)
- Editor: ModifierAssetCreator menu item to generate 6 example modifiers + catalog
- Tests: 6 test classes covering effects, pipeline, scoring, shop, inventory, save
- GameController: wired shop/inventory/save lifecycle
- GameInfoView: added currency display, shop/inventory toggle buttons

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 06:40:33 +07:00

156 lines
4.1 KiB
C#

using NUnit.Framework;
using UnityEngine;
public sealed class InventoryModelTests
{
private InventoryModel inventory;
[SetUp]
public void SetUp()
{
inventory = new InventoryModel(3);
}
private ModifierData CreateTestData(string id = "test",
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
{
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: durability, maxUses: maxUses);
}
[Test]
public void AddModifier_IncreasesCount()
{
inventory.AddModifier(CreateTestData());
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryActivate_SucceedsWithinSlotLimit()
{
inventory.AddModifier(CreateTestData("a"));
var mod = inventory.OwnedModifiers[0];
bool result = inventory.TryActivate(mod);
Assert.IsTrue(result);
Assert.IsTrue(mod.IsActive);
Assert.AreEqual(1, inventory.ActiveCount);
}
[Test]
public void TryActivate_FailsWhenSlotsFull()
{
for (int i = 0; i < 3; i++)
{
inventory.AddModifier(CreateTestData($"m{i}"));
inventory.TryActivate(inventory.OwnedModifiers[i]);
}
inventory.AddModifier(CreateTestData("extra"));
var extra = inventory.OwnedModifiers[3];
bool result = inventory.TryActivate(extra);
Assert.IsFalse(result);
Assert.IsFalse(extra.IsActive);
Assert.AreEqual(3, inventory.ActiveCount);
}
[Test]
public void Deactivate_FreesSlot()
{
inventory.AddModifier(CreateTestData());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.Deactivate(mod);
Assert.IsFalse(mod.IsActive);
Assert.AreEqual(0, inventory.ActiveCount);
}
[Test]
public void RemoveModifier_DeactivatesAndRemoves()
{
inventory.AddModifier(CreateTestData());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.RemoveModifier(mod);
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
Assert.AreEqual(0, inventory.ActiveCount);
}
[Test]
public void ConsumeUseOnActive_DecrementsUses()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(2, mod.RemainingUses);
}
[Test]
public void ConsumeUseOnActive_RemovesExpired()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
}
[Test]
public void ConsumeUseOnActive_IgnoresPermanent()
{
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
Assert.IsTrue(mod.IsActive);
}
[Test]
public void GetActiveModifierData_ReturnsOnlyActive()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestData("b"));
inventory.TryActivate(inventory.OwnedModifiers[0]);
var active = inventory.GetActiveModifierData();
Assert.AreEqual(1, active.Count);
}
[Test]
public void SetMaxActiveSlots_AllowsExpansion()
{
inventory.SetMaxActiveSlots(10);
Assert.AreEqual(10, inventory.MaxActiveSlots);
}
[Test]
public void OnActiveModifiersChanged_FiredOnActivate()
{
bool fired = false;
inventory.OnActiveModifiersChanged += _ => fired = true;
inventory.AddModifier(CreateTestData());
inventory.TryActivate(inventory.OwnedModifiers[0]);
Assert.IsTrue(fired);
}
}