bee20fd1f8
Wrap all 39 scripts and 6 test files in namespaces matching their folder structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace using directives where types are referenced across modules. Set rootNamespace in both .asmdef files (YachtDice, YachtDice.Tests). Namespace mapping: - YachtDice.Dice — Dice, DiceRoller - YachtDice.Economy — CurrencyBank - YachtDice.Game — GameManager, DiceManager, DebugGameInput - YachtDice.Inventory — InventoryController/Model/SlotView/View - YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target - YachtDice.Persistence — SaveData, SaveSystem - YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory - YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View - YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView - YachtDice.Editor — ModifierAssetCreator - YachtDice.Tests — all test files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using System.Collections.Generic;
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using YachtDice.Scoring;
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namespace YachtDice.Modifiers
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{
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public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
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public static class ModifierEffect
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{
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private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
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{
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{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
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{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
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{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
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{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
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};
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public static void Apply(ModifierData data, ref ScoreResult result)
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{
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if (Handlers.TryGetValue(data.EffectType, out var handler))
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handler(data, ref result);
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}
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private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
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{
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int targetValue = data.Target.DieValue;
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int count = 0;
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for (int i = 0; i < result.DiceValues.Length; i++)
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{
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if (targetValue == 0 || result.DiceValues[i] == targetValue)
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count++;
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}
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result.FlatBonus += (int)(data.EffectValue * count);
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}
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private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
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{
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result.FlatBonus += (int)data.EffectValue;
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}
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private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
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{
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int targetValue = data.Target.DieValue;
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for (int i = 0; i < result.DiceValues.Length; i++)
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{
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if (targetValue == 0 || result.DiceValues[i] == targetValue)
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result.Multiplier *= data.EffectValue;
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}
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}
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private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
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{
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result.Multiplier *= data.EffectValue;
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}
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}
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}
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