bee20fd1f8
Wrap all 39 scripts and 6 test files in namespaces matching their folder structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace using directives where types are referenced across modules. Set rootNamespace in both .asmdef files (YachtDice, YachtDice.Tests). Namespace mapping: - YachtDice.Dice — Dice, DiceRoller - YachtDice.Economy — CurrencyBank - YachtDice.Game — GameManager, DiceManager, DebugGameInput - YachtDice.Inventory — InventoryController/Model/SlotView/View - YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target - YachtDice.Persistence — SaveData, SaveSystem - YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory - YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View - YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView - YachtDice.Editor — ModifierAssetCreator - YachtDice.Tests — all test files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
39 lines
904 B
C#
39 lines
904 B
C#
using System;
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namespace YachtDice.Modifiers
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{
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[Serializable]
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public sealed class ModifierRuntime
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{
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public string ModifierId;
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public bool IsActive;
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public int RemainingUses;
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[NonSerialized] public ModifierData Data;
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public bool IsExpired => Data != null &&
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Data.Durability == ModifierDurability.LimitedUses &&
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RemainingUses <= 0;
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public void ConsumeUse()
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{
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if (Data == null) return;
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if (Data.Durability != ModifierDurability.LimitedUses) return;
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RemainingUses--;
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}
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public static ModifierRuntime Create(ModifierData data)
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{
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return new ModifierRuntime
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{
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ModifierId = data.Id,
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IsActive = false,
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RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
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Data = data
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};
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}
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}
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}
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