bee20fd1f8
Wrap all 39 scripts and 6 test files in namespaces matching their folder structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace using directives where types are referenced across modules. Set rootNamespace in both .asmdef files (YachtDice, YachtDice.Tests). Namespace mapping: - YachtDice.Dice — Dice, DiceRoller - YachtDice.Economy — CurrencyBank - YachtDice.Game — GameManager, DiceManager, DebugGameInput - YachtDice.Inventory — InventoryController/Model/SlotView/View - YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target - YachtDice.Persistence — SaveData, SaveSystem - YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory - YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View - YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView - YachtDice.Editor — ModifierAssetCreator - YachtDice.Tests — all test files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
22 lines
431 B
C#
22 lines
431 B
C#
using System;
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using UnityEngine;
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using YachtDice.Scoring;
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namespace YachtDice.Modifiers
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{
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[Serializable]
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public struct ModifierTarget
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{
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[Tooltip("Die face value (1-6). 0 = any/all dice.")]
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[Range(0, 6)]
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public int DieValue;
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[Tooltip("Category this modifier targets.")]
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public YachtCategory TargetCategory;
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[Tooltip("If true, TargetCategory is used as a filter.")]
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public bool HasCategoryFilter;
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}
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}
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