Files
YachtDice/Assets/Scripts/Tests/Editor/InventoryModelTests.cs
T
horooko bee20fd1f8 [Refactor] Add folder-based namespaces to all C# scripts
Wrap all 39 scripts and 6 test files in namespaces matching their folder
structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace
using directives where types are referenced across modules. Set rootNamespace
in both .asmdef files (YachtDice, YachtDice.Tests).

Namespace mapping:
- YachtDice.Dice — Dice, DiceRoller
- YachtDice.Economy — CurrencyBank
- YachtDice.Game — GameManager, DiceManager, DebugGameInput
- YachtDice.Inventory — InventoryController/Model/SlotView/View
- YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target
- YachtDice.Persistence — SaveData, SaveSystem
- YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory
- YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View
- YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView
- YachtDice.Editor — ModifierAssetCreator
- YachtDice.Tests — all test files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 19:06:57 +07:00

162 lines
4.2 KiB
C#

using NUnit.Framework;
using UnityEngine;
using YachtDice.Inventory;
using YachtDice.Modifiers;
namespace YachtDice.Tests
{
public sealed class InventoryModelTests
{
private InventoryModel inventory;
[SetUp]
public void SetUp()
{
inventory = new InventoryModel(3);
}
private ModifierData CreateTestData(string id = "test",
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
{
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: durability, maxUses: maxUses);
}
[Test]
public void AddModifier_IncreasesCount()
{
inventory.AddModifier(CreateTestData());
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryActivate_SucceedsWithinSlotLimit()
{
inventory.AddModifier(CreateTestData("a"));
var mod = inventory.OwnedModifiers[0];
bool result = inventory.TryActivate(mod);
Assert.IsTrue(result);
Assert.IsTrue(mod.IsActive);
Assert.AreEqual(1, inventory.ActiveCount);
}
[Test]
public void TryActivate_FailsWhenSlotsFull()
{
for (int i = 0; i < 3; i++)
{
inventory.AddModifier(CreateTestData($"m{i}"));
inventory.TryActivate(inventory.OwnedModifiers[i]);
}
inventory.AddModifier(CreateTestData("extra"));
var extra = inventory.OwnedModifiers[3];
bool result = inventory.TryActivate(extra);
Assert.IsFalse(result);
Assert.IsFalse(extra.IsActive);
Assert.AreEqual(3, inventory.ActiveCount);
}
[Test]
public void Deactivate_FreesSlot()
{
inventory.AddModifier(CreateTestData());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.Deactivate(mod);
Assert.IsFalse(mod.IsActive);
Assert.AreEqual(0, inventory.ActiveCount);
}
[Test]
public void RemoveModifier_DeactivatesAndRemoves()
{
inventory.AddModifier(CreateTestData());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.RemoveModifier(mod);
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
Assert.AreEqual(0, inventory.ActiveCount);
}
[Test]
public void ConsumeUseOnActive_DecrementsUses()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(2, mod.RemainingUses);
}
[Test]
public void ConsumeUseOnActive_RemovesExpired()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
}
[Test]
public void ConsumeUseOnActive_IgnoresPermanent()
{
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
Assert.IsTrue(mod.IsActive);
}
[Test]
public void GetActiveModifierData_ReturnsOnlyActive()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestData("b"));
inventory.TryActivate(inventory.OwnedModifiers[0]);
var active = inventory.GetActiveModifierData();
Assert.AreEqual(1, active.Count);
}
[Test]
public void SetMaxActiveSlots_AllowsExpansion()
{
inventory.SetMaxActiveSlots(10);
Assert.AreEqual(10, inventory.MaxActiveSlots);
}
[Test]
public void OnActiveModifiersChanged_FiredOnActivate()
{
bool fired = false;
inventory.OnActiveModifiersChanged += _ => fired = true;
inventory.AddModifier(CreateTestData());
inventory.TryActivate(inventory.OwnedModifiers[0]);
Assert.IsTrue(fired);
}
}
}