bee20fd1f8
Wrap all 39 scripts and 6 test files in namespaces matching their folder structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace using directives where types are referenced across modules. Set rootNamespace in both .asmdef files (YachtDice, YachtDice.Tests). Namespace mapping: - YachtDice.Dice — Dice, DiceRoller - YachtDice.Economy — CurrencyBank - YachtDice.Game — GameManager, DiceManager, DebugGameInput - YachtDice.Inventory — InventoryController/Model/SlotView/View - YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target - YachtDice.Persistence — SaveData, SaveSystem - YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory - YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View - YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView - YachtDice.Editor — ModifierAssetCreator - YachtDice.Tests — all test files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
139 lines
4.1 KiB
C#
139 lines
4.1 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using YachtDice.Economy;
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using YachtDice.Inventory;
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using YachtDice.Shop;
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using YachtDice.Modifiers;
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namespace YachtDice.Tests
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{
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public sealed class ShopModelTests
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{
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private CurrencyBank bank;
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private InventoryModel inventory;
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private ShopModel shop;
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[SetUp]
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public void SetUp()
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{
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var go = new GameObject("Bank");
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bank = go.AddComponent<CurrencyBank>();
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bank.SetBalance(500);
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inventory = new InventoryModel(5);
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shop = new ShopModel(bank, inventory);
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}
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[TearDown]
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public void TearDown()
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{
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foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
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Object.DestroyImmediate(go.gameObject);
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}
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[Test]
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public void TryPurchase_SucceedsWithSufficientCurrency()
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{
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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bool result = shop.TryPurchase(mod);
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Assert.IsTrue(result);
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Assert.AreEqual(400, bank.Balance);
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_FailsWhenBroke()
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{
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bank.SetBalance(10);
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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bool result = shop.TryPurchase(mod);
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Assert.IsFalse(result);
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Assert.AreEqual(10, bank.Balance);
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Assert.AreEqual(0, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_PermanentCannotBeBoughtTwice()
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{
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var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: ModifierDurability.Permanent, shopPrice: 100);
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shop.TryPurchase(mod);
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bool secondResult = shop.TryPurchase(mod);
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Assert.IsFalse(secondResult);
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Assert.AreEqual(400, bank.Balance);
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_LimitedCanBeReBought()
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{
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var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
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shop.TryPurchase(mod);
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bool secondResult = shop.TryPurchase(mod);
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Assert.IsTrue(secondResult);
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Assert.AreEqual(300, bank.Balance);
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Assert.AreEqual(2, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_FiresPurchaseEvent()
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{
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ModifierData purchased = null;
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shop.OnItemPurchased += data => purchased = data;
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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shop.TryPurchase(mod);
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Assert.IsNotNull(purchased);
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Assert.AreEqual("test", purchased.Id);
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}
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[Test]
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public void GetItemState_Available_WhenCanAfford()
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{
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
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}
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[Test]
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public void GetItemState_TooExpensive_WhenCannotAfford()
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{
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bank.SetBalance(10);
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
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}
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[Test]
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public void GetItemState_Owned_WhenPermanentPurchased()
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{
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var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: ModifierDurability.Permanent, shopPrice: 100);
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shop.TryPurchase(mod);
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Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
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}
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}
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}
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