bee20fd1f8
Wrap all 39 scripts and 6 test files in namespaces matching their folder structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace using directives where types are referenced across modules. Set rootNamespace in both .asmdef files (YachtDice, YachtDice.Tests). Namespace mapping: - YachtDice.Dice — Dice, DiceRoller - YachtDice.Economy — CurrencyBank - YachtDice.Game — GameManager, DiceManager, DebugGameInput - YachtDice.Inventory — InventoryController/Model/SlotView/View - YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target - YachtDice.Persistence — SaveData, SaveSystem - YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory - YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View - YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView - YachtDice.Editor — ModifierAssetCreator - YachtDice.Tests — all test files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
95 lines
2.5 KiB
C#
95 lines
2.5 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using YachtDice.Scoring;
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namespace YachtDice.UI
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{
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public sealed class CategoryRowView : MonoBehaviour
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{
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[Header("UI Elements")]
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[SerializeField] private TMP_Text categoryNameText;
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[SerializeField] private TMP_Text previewText;
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[SerializeField] private TMP_Text recordedScoreText;
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[SerializeField] private Button selectButton;
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[SerializeField] private Image background;
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[Header("Colors")]
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[SerializeField] private Color normalColor = new Color(0.95f, 0.95f, 0.95f, 1f);
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[SerializeField] private Color usedColor = new Color(0.75f, 0.75f, 0.75f, 1f);
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[SerializeField] private Color previewPositiveColor = new Color(0.85f, 1f, 0.85f, 1f);
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[SerializeField] private Color previewZeroColor = new Color(1f, 0.88f, 0.88f, 1f);
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private YachtCategory category;
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private bool isUsed;
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public event Action<YachtCategory> OnCategorySelected;
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public void Initialize(YachtCategory cat, string displayName)
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{
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category = cat;
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isUsed = false;
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categoryNameText.text = displayName;
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previewText.text = "";
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recordedScoreText.text = "-";
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selectButton.onClick.AddListener(HandleClick);
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SetInteractable(false);
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background.color = normalColor;
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}
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public void ShowPreview(int previewScore)
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{
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if (isUsed) return;
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previewText.text = previewScore.ToString();
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background.color = previewScore > 0 ? previewPositiveColor : previewZeroColor;
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}
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public void HidePreview()
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{
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if (isUsed) return;
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previewText.text = "";
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background.color = normalColor;
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}
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public void SetRecordedScore(int score)
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{
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isUsed = true;
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recordedScoreText.text = score.ToString();
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previewText.text = "";
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SetInteractable(false);
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background.color = usedColor;
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}
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public void SetInteractable(bool interactable)
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{
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if (isUsed)
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{
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selectButton.interactable = false;
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return;
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}
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selectButton.interactable = interactable;
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}
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public void ResetRow()
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{
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isUsed = false;
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previewText.text = "";
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recordedScoreText.text = "-";
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SetInteractable(false);
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background.color = normalColor;
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}
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private void HandleClick()
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{
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OnCategorySelected?.Invoke(category);
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}
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private void OnDestroy()
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{
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selectButton.onClick.RemoveListener(HandleClick);
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}
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}
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}
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