Files
YachtDice/Assets/Plugins/AllIn13DShader/Editor/Tools/AtlasPackerTool.cs
T
2026-02-23 22:01:07 +07:00

92 lines
2.6 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AllIn13DShader
{
public class AtlasPackerTool
{
public AtlasPackerValues values;
//public int atlasXCount;
//public int atlasYCount;
//public TextureSizes atlasSizesX;
//public TextureSizes atlasSizesY;
//public FilterMode atlasFiltering;
//public bool squareAtlas;
//public Texture2D[] atlas;
//public Texture2D createdAtlas;
public AtlasPackerTool()
{
ResetValues();
values.atlasXCount = 1;
values.atlasYCount = 1;
values.atlasSizesX = TextureSizes._1024;
values.atlasSizesY = TextureSizes._1024;
values.squareAtlas = true;
values.atlasFiltering = FilterMode.Bilinear;
}
public void ResetValues()
{
values = ScriptableObject.CreateInstance<AtlasPackerValues>();
values.atlas = new Texture2D[0];
}
public void CreateAtlas()
{
int atlasElements = values.atlasXCount * values.atlasYCount;
int atlasWidth = (int)values.atlasSizesX;
int atlasHeight = (int)values.atlasSizesY;
Texture2D[] AtlasCopy = (Texture2D[])values.atlas.Clone();
int textureXTargetWidth = atlasWidth / values.atlasXCount;
int textureYTargetHeight = atlasHeight / values.atlasYCount;
values.createdAtlas = new Texture2D(atlasWidth, atlasHeight);
for (int i = 0; i < values.atlasYCount; i++)
{
for (int j = 0; j < values.atlasXCount; j++)
{
int currIndex = (i * values.atlasXCount) + j;
bool hasImageForThisIndex = currIndex < AtlasCopy.Length && AtlasCopy[currIndex] != null;
if (hasImageForThisIndex)
{
EditorUtils.SetTextureReadWrite(AssetDatabase.GetAssetPath(AtlasCopy[currIndex]), true);
Texture2D copyTexture = new Texture2D(AtlasCopy[currIndex].width, AtlasCopy[currIndex].height);
copyTexture.SetPixels(AtlasCopy[currIndex].GetPixels());
copyTexture.Apply();
AtlasCopy[currIndex] = copyTexture;
AtlasCopy[currIndex] = EditorUtils.ScaleTexture(AtlasCopy[currIndex], textureXTargetWidth, textureYTargetHeight);
AtlasCopy[currIndex].Apply();
}
for (int y = 0; y < textureYTargetHeight; y++)
{
for (int x = 0; x < textureXTargetWidth; x++)
{
if (hasImageForThisIndex) values.createdAtlas.SetPixel((j * textureXTargetWidth) + x, (i * textureYTargetHeight) + y, AtlasCopy[currIndex].GetPixel(x, y));
else values.createdAtlas.SetPixel((j * textureXTargetWidth) + x, (i * textureYTargetHeight) + y, new Color(0, 0, 0, 1));
}
}
}
}
values.createdAtlas.Apply();
}
public int GetAtlasElements()
{
int res = values.atlasXCount * values.atlasYCount;
return res;
}
}
}