Files
YachtDice/Assets/Scripts/UI/GameInfoView.cs
T
horooko d06ad78645 [Add] MVC UI for Yacht Dice scorecard
View layer: CategoryRowView (reusable x13 row with preview/recorded
score display), ScoreCardView (full scorecard panel with Russian
category names, upper bonus tracking), DicePanelView (5 dice buttons
with lock toggle + roll counter), GameInfoView (turn display + game
over overlay).

Controller layer: GameController bridges Model and View — subscribes
to model events in Awake() to catch GameManager.Start(), routes UI
clicks to game logic, computes preview scores for all unfilled
categories after each roll, handles upper section bonus (63+ = +35).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 03:44:37 +07:00

45 lines
1.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public sealed class GameInfoView : MonoBehaviour
{
[Header("Turn Info")]
[SerializeField] private TMP_Text turnText;
[Header("Game Over Overlay")]
[SerializeField] private GameObject gameOverPanel;
[SerializeField] private TMP_Text finalScoreText;
[SerializeField] private Button newGameButton;
public event Action OnNewGameClicked;
private void Awake()
{
newGameButton.onClick.AddListener(() => OnNewGameClicked?.Invoke());
gameOverPanel.SetActive(false);
}
public void SetTurnText(int turn, int maxTurns)
{
turnText.text = $"Ход {turn} / {maxTurns}";
}
public void ShowGameOver(int finalScore)
{
gameOverPanel.SetActive(true);
finalScoreText.text = $"Итого: {finalScore}";
}
public void HideGameOver()
{
gameOverPanel.SetActive(false);
}
private void OnDestroy()
{
newGameButton.onClick.RemoveAllListeners();
}
}