48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using UnityEngine;
|
||
using YachtDice.Shop;
|
||
|
||
namespace YachtDice.Dice
|
||
{
|
||
/// <summary>
|
||
/// Абстрактное определение типа дайса.
|
||
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
|
||
/// </summary>
|
||
public abstract class DiсeDefinition : ScriptableObject, IShopItem
|
||
{
|
||
[Header("Identity")]
|
||
[SerializeField] private string id;
|
||
[SerializeField] private string displayName;
|
||
[SerializeField, TextArea] private string description;
|
||
[SerializeField] private Sprite icon;
|
||
|
||
[Header("Economy")]
|
||
[SerializeField] private int shopPrice;
|
||
|
||
public string Id => id;
|
||
public string DisplayName => displayName;
|
||
public string Description => description;
|
||
public Sprite Icon => icon;
|
||
public int ShopPrice => shopPrice;
|
||
public bool IsRepurchasable => false;
|
||
|
||
/// <summary>Количество граней.</summary>
|
||
public abstract int FaceCount { get; }
|
||
|
||
/// <summary>Возвращает массив всех возможных значений граней.</summary>
|
||
public abstract int[] GetFaceValues();
|
||
|
||
#if UNITY_EDITOR
|
||
public static T CreateForTest<T>(string id, string displayName = null,
|
||
int shopPrice = 0, string description = null) where T : DiсeDefinition
|
||
{
|
||
var so = CreateInstance<T>();
|
||
so.id = id;
|
||
so.displayName = displayName ?? id;
|
||
so.description = description ?? id;
|
||
so.shopPrice = shopPrice;
|
||
return so;
|
||
}
|
||
#endif
|
||
}
|
||
}
|