Files
YachtDice/Assets/Scripts/Tests/Editor/ShopModelTests.cs
T

178 lines
5.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using NUnit.Framework;
using UnityEngine;
using YachtDice.Dice;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Player;
using YachtDice.Shop;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public sealed class ShopModelTests
{
private CurrencyBank bank;
private ModifierRegistry registry;
private InventoryModel inventory;
private DiceCollection diceCollection;
private ShopModel shop;
[SetUp]
public void SetUp()
{
var go = new GameObject("Bank");
bank = go.AddComponent<CurrencyBank>();
bank.SetBalance(500);
registry = new ModifierRegistry(5);
inventory = new InventoryModel(registry);
diceCollection = new DiceCollection();
shop = new ShopModel(bank, inventory, diceCollection);
}
[TearDown]
public void TearDown()
{
foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
Object.DestroyImmediate(go.gameObject);
}
private ModifierDefinition CreateDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0,
int shopPrice = 100, int sellPrice = 50)
{
return ModifierDefinition.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses,
shopPrice: shopPrice, sellPrice: sellPrice);
}
[Test]
public void TryPurchase_SucceedsWithSufficientCurrency()
{
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
Assert.IsTrue(result);
Assert.AreEqual(400, bank.Balance);
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_FailsWhenBroke()
{
bank.SetBalance(10);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
Assert.IsFalse(result);
Assert.AreEqual(10, bank.Balance);
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_PermanentCannotBeBoughtTwice()
{
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
Assert.IsFalse(secondResult);
Assert.AreEqual(400, bank.Balance);
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_LimitedCanBeReBought()
{
var mod = CreateDef("limited", hasLimitedUses: true, maxUses: 3, shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
Assert.IsTrue(secondResult);
Assert.AreEqual(300, bank.Balance);
Assert.AreEqual(2, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
IShopItem purchased = null;
shop.OnItemPurchased += item => purchased = item;
var mod = CreateDef("test", shopPrice: 100);
shop.TryPurchase(mod);
Assert.IsNotNull(purchased);
Assert.AreEqual("test", purchased.Id);
}
[Test]
public void GetItemState_Available_WhenCanAfford()
{
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
}
[Test]
public void GetItemState_TooExpensive_WhenCannotAfford()
{
bank.SetBalance(10);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
}
[Test]
public void GetItemState_Owned_WhenPermanentPurchased()
{
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
}
[Test]
public void TryPurchase_DieItem_AddsToDiceCollection()
{
var die = DiсeDefinition.CreateForTest<StandardDiсe>("test_die", shopPrice: 100);
bool result = shop.TryPurchase(die);
Assert.IsTrue(result);
Assert.AreEqual(400, bank.Balance);
Assert.AreEqual(1, diceCollection.OwnedDice.Count);
}
[Test]
public void TryPurchase_DieItem_CannotBeBoughtTwice()
{
var die = DiсeDefinition.CreateForTest<StandardDiсe>("unique_die", shopPrice: 100);
shop.TryPurchase(die);
bool secondResult = shop.TryPurchase(die);
Assert.IsFalse(secondResult);
Assert.AreEqual(400, bank.Balance);
Assert.AreEqual(1, diceCollection.OwnedDice.Count);
}
[Test]
public void GetItemState_Die_Owned_AfterPurchase()
{
var die = DiсeDefinition.CreateForTest<StandardDiсe>("die1", shopPrice: 50);
shop.TryPurchase(die);
Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(die));
}
}
}