Files
YachtDice/Assets/Scripts/Shop/ShopView.cs
T
2026-03-28 12:53:34 +07:00

103 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace YachtDice.Shop
{
public class ShopView : MonoBehaviour
{
[SerializeField] private Transform itemContainer;
[SerializeField] private ShopItemView itemPrefab;
[SerializeField] private TMP_Text currencyText;
[SerializeField] private Button closeButton;
[SerializeField] private ShopTooltipView tooltipView;
private readonly List<ShopItemView> _spawnedItems = new();
public event Action<IShopItem> OnBuyClicked;
public event Action OnCloseRequested;
private void Awake()
{
if (closeButton != null)
closeButton.onClick.AddListener(HandleCloseClicked);
}
private void OnDestroy()
{
if (closeButton != null)
closeButton.onClick.RemoveListener(HandleCloseClicked);
}
public void Show() => gameObject.SetActive(true);
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Populate(IReadOnlyList<IShopItem> catalog, ShopModel model)
{
ClearItems();
foreach (var def in catalog)
{
if (def == null) continue;
var item = Instantiate(itemPrefab, itemContainer);
var state = model.GetItemState(def);
item.Setup(def, state);
item.OnBuyClicked += HandleBuy;
item.OnHoverEnter += HandleHoverEnter;
item.OnHoverExit += HandleHoverExit;
_spawnedItems.Add(item);
}
}
public void RefreshStates(IReadOnlyList<IShopItem> catalog, ShopModel model)
{
for (int i = 0; i < _spawnedItems.Count && i < catalog.Count; i++)
{
var state = model.GetItemState(catalog[i]);
_spawnedItems[i].SetState(state);
}
}
public void UpdateCurrencyDisplay(int currency)
{
if (currencyText != null)
currencyText.text = currency.ToString();
}
private void ClearItems()
{
for (int i = 0; i < _spawnedItems.Count; i++)
{
_spawnedItems[i].OnBuyClicked -= HandleBuy;
_spawnedItems[i].OnHoverEnter -= HandleHoverEnter;
_spawnedItems[i].OnHoverExit -= HandleHoverExit;
Destroy(_spawnedItems[i].gameObject);
}
_spawnedItems.Clear();
}
private void HandleBuy(IShopItem item) => OnBuyClicked?.Invoke(item);
private void HandleHoverEnter(IShopItem item, RectTransform anchor)
{
if (tooltipView != null)
tooltipView.Show(item, anchor);
}
private void HandleHoverExit()
{
if (tooltipView != null)
tooltipView.Hide();
}
private void HandleCloseClicked()
{
OnCloseRequested?.Invoke();
}
}
}