25 lines
647 B
C#
25 lines
647 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace YachtDice.Modifiers.Definition
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{
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[CreateAssetMenu(fileName = "ModifierCatalog", menuName = "YachtDice/Modifiers/Catalog")]
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public class ModifierCatalog : ScriptableObject
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{
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[SerializeField] private List<ModifierDefinition> modifiers = new();
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public IReadOnlyList<ModifierDefinition> All => modifiers;
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public ModifierDefinition FindById(string id)
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{
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foreach (var t in modifiers)
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{
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if (t != null && t.Id == id)
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return t;
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}
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return null;
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}
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}
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}
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