46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace YachtDice.Shop
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{
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[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop/Catalog")]
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public class ShopCatalog : ScriptableObject
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{
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[SerializeField] private List<ScriptableObject> items = new();
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private List<IShopItem> _cachedItems;
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public IReadOnlyList<IShopItem> All
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{
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get
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{
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if (_cachedItems == null) RebuildCache();
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return _cachedItems;
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}
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}
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public IShopItem FindById(string id)
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{
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var all = All;
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for (int i = 0; i < all.Count; i++)
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{
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if (all[i] != null && all[i].Id == id)
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return all[i];
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}
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return null;
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}
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private void RebuildCache()
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{
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_cachedItems = new List<IShopItem>();
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foreach (var t in items)
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{
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if (t is IShopItem shopItem)
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_cachedItems.Add(shopItem);
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}
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}
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private void OnValidate() => _cachedItems = null;
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}
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}
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