28 lines
646 B
C#
28 lines
646 B
C#
using UnityEngine;
|
|
|
|
namespace AllIn13DShader
|
|
{
|
|
public class DemoLightUrpIntensity : MonoBehaviour
|
|
{
|
|
[SerializeField] private Light thisLight;
|
|
[SerializeField] private float urpIntensityMultiplier = 5f;
|
|
|
|
|
|
private void Start()
|
|
{
|
|
#if ALLIN13DSHADER_URP
|
|
thisLight.intensity *= urpIntensityMultiplier;
|
|
#else
|
|
float t = urpIntensityMultiplier; //This is preventing a compilation warning in the editor
|
|
#endif
|
|
}
|
|
|
|
private void Reset()
|
|
{
|
|
if(thisLight == null)
|
|
{
|
|
thisLight = GetComponent<Light>();
|
|
}
|
|
}
|
|
}
|
|
} |