Files
YachtDice/Assets/Plugins/AllIn13DShader/Editor/Drawers/TextureEditorValuesDrawer.cs
T
2026-02-23 22:01:07 +07:00

172 lines
4.6 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AllIn13DShader
{
public class TextureEditorValuesDrawer
{
private TextureEditorTool textureEditorTool;
private TextureEditorValues values
{
get
{
return textureEditorTool.values;
}
}
private Texture2D editorTexInput
{
get
{
return textureEditorTool.editorTexInput;
}
}
private Texture2D editorTex
{
get
{
return textureEditorTool.editorTex;
}
}
private Texture2D cleanEditorTex
{
get
{
return textureEditorTool.cleanEditorTex;
}
}
private const int BUTTON_WIDTH = 600;
public void Setup(TextureEditorTool textureEditorTool)
{
this.textureEditorTool = textureEditorTool;
}
public void Draw()
{
EditorGUILayout.BeginHorizontal();
if (!values.showOriginalImage)
{
GUILayout.Label(editorTex);
}
else
{
GUILayout.Label(cleanEditorTex);
}
EditorGUILayout.BeginVertical();
EditorGUI.BeginChangeCheck();
EditorUtils.TextureEditorColorParameter("Color Tint", ref values.editorColorTint, Color.white);
EditorUtils.TextureEditorFloatParameter("Brightness", ref values.brightness, -1f, 5f);
EditorUtils.TextureEditorFloatParameter("Contrast", ref values.contrast, 0.0f, 5.0f, 1f);
EditorUtils.TextureEditorFloatParameter("Gamma", ref values.gamma, 0.0f, 10f, 1f);
EditorUtils.TextureEditorFloatParameter("Exposure", ref values.exposure, -5f, 5f, 0f);
EditorUtils.TextureEditorFloatParameter("Saturation", ref values.saturation, 0f, 5f, 1f);
EditorUtils.TextureEditorFloatParameter("Hue", ref values.hue, 0f, 360f, 0f);
EditorGUILayout.BeginHorizontal();
{
values.invert = EditorGUILayout.Toggle("Invert", values.invert, GUILayout.Width(253));
values.greyscale = EditorGUILayout.Toggle("Greyscale", values.greyscale);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
values.fullWhite = EditorGUILayout.Toggle("Fully white", values.fullWhite, GUILayout.Width(253));
values.blackBackground = EditorGUILayout.Toggle("Black background", values.blackBackground);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
values.alphaGreyscale = EditorGUILayout.Toggle("Greyscale is alpha", values.alphaGreyscale, GUILayout.Width(253));
values.alphaIsOne = EditorGUILayout.Toggle("Alpha to 1", values.alphaIsOne);
}
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
{
textureEditorTool.RecalculateEditorTexture();
}
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
{
if (GUILayout.Button("Rotate Left 90°", GUILayout.MaxWidth(210)))
{
textureEditorTool.RotateEditorTextureLeft();
}
if (GUILayout.Button("Rotate Right 90°", GUILayout.MaxWidth(210)))
{
for (int i = 0; i < 3; i++)
{
textureEditorTool.RotateEditorTextureLeft();
}
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
if (GUILayout.Button("Flip Horizontal", GUILayout.MaxWidth(210)))
{
textureEditorTool.FlipEditorTexture(true);
}
if (GUILayout.Button("Flip Vertical", GUILayout.MaxWidth(210)))
{
textureEditorTool.FlipEditorTexture(false);
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
if (!values.showOriginalImage)
{
if (GUILayout.Button("Press to show Original Image", GUILayout.MaxWidth(425)))
{
values.showOriginalImage = true;
}
}
else
{
Color backgroundColor = GUI.backgroundColor;
GUI.backgroundColor = Color.red;
if (GUILayout.Button("Press to show Editor Image", GUILayout.MaxWidth(425)))
{
values.showOriginalImage = false;
}
GUI.backgroundColor = backgroundColor;
}
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
GUILayout.Label("*Preview is locked to 256px maximum (bigger textures are scaled down), but the image will be saved to its full resolution", EditorStyles.boldLabel);
EditorUtils.DrawThinLine();
EditorGUILayout.Space();
EditorUtils.TextureEditorFloatParameter("Export Scale", ref values.exportScale, 0.01f, 2f, 1f);
int currWidth = Mathf.ClosestPowerOfTwo((int)(editorTexInput.width * values.exportScale));
int currHeight = Mathf.ClosestPowerOfTwo((int)(editorTexInput.height * values.exportScale));
GUILayout.Label("Current export size is: " + currWidth + " x " + currHeight + " (size snaps to the closest power of 2)", EditorStyles.boldLabel);
if (GUILayout.Button("Save Resulting Image as PNG file", GUILayout.MaxWidth(BUTTON_WIDTH)))
{
textureEditorTool.SaveAsPNG();
}
}
}
}