Files
YachtDice/Assets/Scripts/Shop/ShopItemView.cs
T

114 lines
3.9 KiB
C#

using System;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
public class ShopItemView : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField] private Image iconImage;
[SerializeField] private TMP_Text nameText;
[SerializeField] private TMP_Text descriptionText;
[SerializeField] private TMP_Text priceText;
[SerializeField] private TMP_Text rarityText;
[SerializeField] private Button buyButton;
[SerializeField] private TMP_Text buyButtonText;
[SerializeField] private Image background;
[Header("Rarity Colors")]
[SerializeField] private Color commonColor = Color.white;
[SerializeField] private Color uncommonColor = new(0.4f, 0.8f, 0.4f);
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
private IShopItem _data;
public event Action<IShopItem> OnBuyClicked;
public event Action<IShopItem, RectTransform> OnHoverEnter;
public event Action OnHoverExit;
private void Awake()
{
if (buyButton != null)
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(_data));
}
public void Setup(IShopItem item, ShopItemState state)
{
_data = item;
if (nameText != null) nameText.text = _data.DisplayName;
if (descriptionText != null) descriptionText.text = _data.Description;
if (priceText != null) priceText.text = _data.ShopPrice.ToString();
if (iconImage != null && _data.Icon != null) iconImage.sprite = _data.Icon;
if (rarityText != null)
{
if (_data is ModifierDefinition mod)
{
rarityText.gameObject.SetActive(true);
rarityText.text = mod.Rarity.ToString();
rarityText.color = GetRarityColor(mod.Rarity);
}
else
{
rarityText.gameObject.SetActive(false);
}
}
SetState(state);
}
public void SetState(ShopItemState state)
{
if (buyButton == null) return;
switch (state)
{
case ShopItemState.Available:
buyButton.interactable = true;
if (buyButtonText != null) buyButtonText.text = "Buy";
break;
case ShopItemState.RepurchaseAvailable:
buyButton.interactable = true;
if (buyButtonText != null) buyButtonText.text = "Buy";
break;
case ShopItemState.TooExpensive:
buyButton.interactable = false;
if (buyButtonText != null) buyButtonText.text = "Buy";
break;
case ShopItemState.Owned:
buyButton.interactable = false;
if (buyButtonText != null) buyButtonText.text = "Owned";
break;
}
}
public void OnPointerEnter(PointerEventData eventData)
{
OnHoverEnter?.Invoke(_data, transform as RectTransform);
}
public void OnPointerExit(PointerEventData eventData)
{
OnHoverExit?.Invoke();
}
private Color GetRarityColor(ModifierRarity rarity)
{
return rarity switch
{
ModifierRarity.Common => commonColor,
ModifierRarity.Uncommon => uncommonColor,
ModifierRarity.Rare => rareColor,
ModifierRarity.Epic => epicColor,
_ => commonColor
};
}
}
}