Files
YachtDice/Assets/Scripts/Tests/Editor/SaveSystemTests.cs
T

111 lines
3.1 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Modifiers.Runtime;
using YachtDice.Persistence;
namespace YachtDice.Tests
{
public class SaveSystemTests
{
[SetUp]
public void SetUp()
{
SaveSystem.Delete();
}
[TearDown]
public void TearDown()
{
SaveSystem.Delete();
}
[Test]
public void SaveAndLoad_RoundTrip_PreservesData()
{
var data = new SaveData
{
currency = 999,
ownedModifiers = new List<ModifierSaveEntry>
{
new() { modifierId = "mod1", isActive = true, remainingUses = 3 },
new() { modifierId = "mod2", isActive = false, remainingUses = -1 }
}
};
SaveSystem.Save(data);
var loaded = SaveSystem.Load();
Assert.AreEqual(999, loaded.currency);
Assert.AreEqual(2, loaded.ownedModifiers.Count);
Assert.AreEqual("mod1", loaded.ownedModifiers[0].modifierId);
Assert.IsTrue(loaded.ownedModifiers[0].isActive);
Assert.AreEqual(3, loaded.ownedModifiers[0].remainingUses);
Assert.AreEqual("mod2", loaded.ownedModifiers[1].modifierId);
Assert.IsFalse(loaded.ownedModifiers[1].isActive);
}
[Test]
public void Load_MissingKey_ReturnsDefault()
{
var loaded = SaveSystem.Load();
Assert.IsNotNull(loaded);
Assert.AreEqual(0, loaded.currency);
Assert.AreEqual(0, loaded.ownedModifiers.Count);
}
[Test]
public void HasSave_ReturnsFalseWhenEmpty()
{
Assert.IsFalse(SaveSystem.HasSave());
}
[Test]
public void HasSave_ReturnsTrueAfterSave()
{
SaveSystem.Save(new SaveData { currency = 100 });
Assert.IsTrue(SaveSystem.HasSave());
}
[Test]
public void Delete_RemovesSaveData()
{
SaveSystem.Save(new SaveData { currency = 100 });
SaveSystem.Delete();
Assert.IsFalse(SaveSystem.HasSave());
}
[Test]
public void Load_CorruptJson_ReturnsDefault()
{
PlayerPrefs.SetString("YachtDice_SaveData", "{invalid json!!!");
PlayerPrefs.Save();
var loaded = SaveSystem.Load();
Assert.IsNotNull(loaded);
Assert.AreEqual(0, loaded.currency);
}
[Test]
public void SaveAndLoad_RoundTrip_PreservesDiceIds()
{
var data = new SaveData
{
currency = 100,
ownedDiceIds = new List<string> { "standard_d6", "chaos_d6" }
};
SaveSystem.Save(data);
var loaded = SaveSystem.Load();
Assert.AreEqual(2, loaded.ownedDiceIds.Count);
Assert.AreEqual("standard_d6", loaded.ownedDiceIds[0]);
Assert.AreEqual("chaos_d6", loaded.ownedDiceIds[1]);
}
}
}