17 lines
342 B
C#
17 lines
342 B
C#
using UnityEngine;
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namespace AllIn13DShader
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{
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public class ConversionProperty : ScriptableObject
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{
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public ConversionPropertyType propertyType;
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public string propertyName;
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[Header("Effect")]
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public string belongingToEffect;
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public bool requiredProperty;
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[Header("Alternative Names")]
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public string[] alternativeNames;
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}
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} |