Files
YachtDice/Assets/Scripts/Dice/DieDefinitionSO.cs
T
horooko f6c354d41c [Refactor] Replace [SerializeField] + getter with [field: SerializeField] auto-properties
Convert serialized private fields with public arrow getters to
[field: SerializeField] auto-properties across ScriptableObjects
(DieDefinitionSO, CategoryDefinition, ModifierDefinition, Effect,
ModifierBehavior, SumOfValueCategory) and select MonoBehaviours
(DiceRoller, Dice.Entry struct). Fields with type-changing getters
(List→IReadOnlyList) or computed getters are intentionally kept as-is.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 21:28:48 +07:00

43 lines
1.6 KiB
C#

using UnityEngine;
using YachtDice.Shop;
namespace YachtDice.Dice
{
/// <summary>
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
public abstract class DieDefinitionSO : ScriptableObject, IShopItem
{
[field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; }
[field: SerializeField] public string DisplayName { get; private set; }
[field: SerializeField, TextArea] public string Description { get; private set; }
[field: SerializeField] public Sprite Icon { get; private set; }
[field: Header("Economy")]
[field: SerializeField] public int ShopPrice { get; private set; }
public bool IsRepurchasable => false;
/// <summary>Количество граней.</summary>
public abstract int FaceCount { get; }
/// <summary>Возвращает массив всех возможных значений граней.</summary>
public abstract int[] GetFaceValues();
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
int shopPrice = 0, string description = null) where T : DieDefinitionSO
{
var so = CreateInstance<T>();
so.Id = id;
so.DisplayName = displayName ?? id;
so.Description = description ?? id;
so.ShopPrice = shopPrice;
return so;
}
#endif
}
}