Files
YachtDice/Assets/Scripts/Modifiers/Definition/Effect.cs
T
horooko f6c354d41c [Refactor] Replace [SerializeField] + getter with [field: SerializeField] auto-properties
Convert serialized private fields with public arrow getters to
[field: SerializeField] auto-properties across ScriptableObjects
(DieDefinitionSO, CategoryDefinition, ModifierDefinition, Effect,
ModifierBehavior, SumOfValueCategory) and select MonoBehaviours
(DiceRoller, Dice.Entry struct). Fields with type-changing getters
(List→IReadOnlyList) or computed getters are intentionally kept as-is.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 21:28:48 +07:00

21 lines
664 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class Effect : ScriptableObject, IEffect
{
[field: SerializeField] public ModifierPhase Phase { get; private set; } = ModifierPhase.Additive;
[field: SerializeField] public int Priority { get; private set; }
public abstract UniTask Apply(ModifierContext context, ModifierInstance instance);
#if UNITY_EDITOR
public void SetPhaseForTest(ModifierPhase p) => Phase = p;
public void SetPriorityForTest(int p) => Priority = p;
#endif
}
}