Files
YachtDice/Assets/Scripts/Tests/Editor/DiceCollectionTests.cs
T
horooko fcceb0ce45 Rework shop to support multiple item types and add unified PlayerModel
Generalize the shop from selling only ModifierDefinition to any IShopItem
(modifiers + dice). Add purchase condition checks, hover tooltips, and
fixed prices. Introduce PlayerModel as a facade over CurrencyBank,
InventoryModel, and DiceCollection for centralized state and save/load.

New files:
- IShopItem interface for purchasable items
- ShopCatalog SO (unified catalog for all item types)
- ShopTooltipView (description on hover)
- PlayerModel (aggregates player state)
- DiceCollection (owned dice tracking)
- DiceCatalog SO (dice definition registry)
- DiceCollectionTests

Modified:
- ModifierDefinition/DieDefinitionSO implement IShopItem
- ShopModel/ShopView/ShopItemView/ShopController use IShopItem
- SaveData v3 with OwnedDiceIds
- GameController uses PlayerModel for save/load
- GameLifetimeScope registers new services

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 21:04:34 +07:00

134 lines
3.3 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using YachtDice.Dice;
using YachtDice.Player;
namespace YachtDice.Tests
{
public sealed class DiceCollectionTests
{
private DiceCollection collection;
[SetUp]
public void SetUp()
{
collection = new DiceCollection();
}
[Test]
public void Add_IncreasesCount()
{
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
Assert.AreEqual(1, collection.OwnedDice.Count);
}
[Test]
public void Add_DuplicateId_Ignored()
{
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Add(die);
Assert.AreEqual(1, collection.OwnedDice.Count);
}
[Test]
public void Add_Null_Ignored()
{
collection.Add(null);
Assert.AreEqual(0, collection.OwnedDice.Count);
}
[Test]
public void OwnsById_ReturnsTrueWhenOwned()
{
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
Assert.IsTrue(collection.OwnsById("standard_d6"));
}
[Test]
public void OwnsById_ReturnsFalseWhenNotOwned()
{
Assert.IsFalse(collection.OwnsById("standard_d6"));
}
[Test]
public void Remove_DecreasesCount()
{
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Remove(die);
Assert.AreEqual(0, collection.OwnedDice.Count);
}
[Test]
public void GetSaveData_ReturnsIds()
{
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
var ids = collection.GetSaveData();
Assert.AreEqual(1, ids.Count);
Assert.AreEqual("standard_d6", ids[0]);
}
[Test]
public void LoadSaveData_RestoresDice()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO> { die });
var ids = new List<string> { "standard_d6" };
collection.LoadSaveData(ids, catalog);
Assert.AreEqual(1, collection.OwnedDice.Count);
Assert.AreEqual("standard_d6", collection.OwnedDice[0].Id);
}
[Test]
public void LoadSaveData_SkipsMissingIds()
{
var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO>());
var ids = new List<string> { "nonexistent" };
collection.LoadSaveData(ids, catalog);
Assert.AreEqual(0, collection.OwnedDice.Count);
}
[Test]
public void Clear_RemovesAll()
{
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Clear();
Assert.AreEqual(0, collection.OwnedDice.Count);
}
[Test]
public void Add_FiresOnChanged()
{
bool fired = false;
collection.OnChanged += () => fired = true;
var die = StandardDieSO.CreateStandardD6ForTest();
collection.Add(die);
Assert.IsTrue(fired);
}
}
}