fcceb0ce45
Generalize the shop from selling only ModifierDefinition to any IShopItem (modifiers + dice). Add purchase condition checks, hover tooltips, and fixed prices. Introduce PlayerModel as a facade over CurrencyBank, InventoryModel, and DiceCollection for centralized state and save/load. New files: - IShopItem interface for purchasable items - ShopCatalog SO (unified catalog for all item types) - ShopTooltipView (description on hover) - PlayerModel (aggregates player state) - DiceCollection (owned dice tracking) - DiceCatalog SO (dice definition registry) - DiceCollectionTests Modified: - ModifierDefinition/DieDefinitionSO implement IShopItem - ShopModel/ShopView/ShopItemView/ShopController use IShopItem - SaveData v3 with OwnedDiceIds - GameController uses PlayerModel for save/load - GameLifetimeScope registers new services Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
134 lines
3.3 KiB
C#
134 lines
3.3 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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using YachtDice.Dice;
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using YachtDice.Player;
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namespace YachtDice.Tests
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{
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public sealed class DiceCollectionTests
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{
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private DiceCollection collection;
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[SetUp]
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public void SetUp()
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{
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collection = new DiceCollection();
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}
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[Test]
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public void Add_IncreasesCount()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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Assert.AreEqual(1, collection.OwnedDice.Count);
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}
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[Test]
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public void Add_DuplicateId_Ignored()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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collection.Add(die);
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Assert.AreEqual(1, collection.OwnedDice.Count);
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}
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[Test]
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public void Add_Null_Ignored()
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{
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collection.Add(null);
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Assert.AreEqual(0, collection.OwnedDice.Count);
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}
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[Test]
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public void OwnsById_ReturnsTrueWhenOwned()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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Assert.IsTrue(collection.OwnsById("standard_d6"));
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}
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[Test]
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public void OwnsById_ReturnsFalseWhenNotOwned()
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{
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Assert.IsFalse(collection.OwnsById("standard_d6"));
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}
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[Test]
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public void Remove_DecreasesCount()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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collection.Remove(die);
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Assert.AreEqual(0, collection.OwnedDice.Count);
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}
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[Test]
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public void GetSaveData_ReturnsIds()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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var ids = collection.GetSaveData();
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Assert.AreEqual(1, ids.Count);
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Assert.AreEqual("standard_d6", ids[0]);
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}
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[Test]
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public void LoadSaveData_RestoresDice()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO> { die });
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var ids = new List<string> { "standard_d6" };
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collection.LoadSaveData(ids, catalog);
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Assert.AreEqual(1, collection.OwnedDice.Count);
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Assert.AreEqual("standard_d6", collection.OwnedDice[0].Id);
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}
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[Test]
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public void LoadSaveData_SkipsMissingIds()
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{
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var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO>());
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var ids = new List<string> { "nonexistent" };
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collection.LoadSaveData(ids, catalog);
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Assert.AreEqual(0, collection.OwnedDice.Count);
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}
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[Test]
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public void Clear_RemovesAll()
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{
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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collection.Clear();
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Assert.AreEqual(0, collection.OwnedDice.Count);
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}
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[Test]
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public void Add_FiresOnChanged()
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{
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bool fired = false;
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collection.OnChanged += () => fired = true;
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var die = StandardDieSO.CreateStandardD6ForTest();
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collection.Add(die);
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Assert.IsTrue(fired);
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}
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}
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}
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