fcceb0ce45
Generalize the shop from selling only ModifierDefinition to any IShopItem (modifiers + dice). Add purchase condition checks, hover tooltips, and fixed prices. Introduce PlayerModel as a facade over CurrencyBank, InventoryModel, and DiceCollection for centralized state and save/load. New files: - IShopItem interface for purchasable items - ShopCatalog SO (unified catalog for all item types) - ShopTooltipView (description on hover) - PlayerModel (aggregates player state) - DiceCollection (owned dice tracking) - DiceCatalog SO (dice definition registry) - DiceCollectionTests Modified: - ModifierDefinition/DieDefinitionSO implement IShopItem - ShopModel/ShopView/ShopItemView/ShopController use IShopItem - SaveData v3 with OwnedDiceIds - GameController uses PlayerModel for save/load - GameLifetimeScope registers new services Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
111 lines
3.1 KiB
C#
111 lines
3.1 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using YachtDice.Modifiers.Runtime;
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using YachtDice.Persistence;
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namespace YachtDice.Tests
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{
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public class SaveSystemTests
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{
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[SetUp]
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public void SetUp()
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{
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SaveSystem.Delete();
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}
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[TearDown]
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public void TearDown()
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{
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SaveSystem.Delete();
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}
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[Test]
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public void SaveAndLoad_RoundTrip_PreservesData()
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{
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var data = new SaveData
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{
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Currency = 999,
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OwnedModifiers = new List<ModifierSaveEntry>
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{
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new() { ModifierId = "mod1", IsActive = true, RemainingUses = 3 },
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new() { ModifierId = "mod2", IsActive = false, RemainingUses = -1 }
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}
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};
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SaveSystem.Save(data);
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var loaded = SaveSystem.Load();
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Assert.AreEqual(999, loaded.Currency);
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Assert.AreEqual(2, loaded.OwnedModifiers.Count);
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Assert.AreEqual("mod1", loaded.OwnedModifiers[0].ModifierId);
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Assert.IsTrue(loaded.OwnedModifiers[0].IsActive);
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Assert.AreEqual(3, loaded.OwnedModifiers[0].RemainingUses);
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Assert.AreEqual("mod2", loaded.OwnedModifiers[1].ModifierId);
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Assert.IsFalse(loaded.OwnedModifiers[1].IsActive);
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}
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[Test]
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public void Load_MissingKey_ReturnsDefault()
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{
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var loaded = SaveSystem.Load();
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Assert.IsNotNull(loaded);
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Assert.AreEqual(0, loaded.Currency);
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Assert.AreEqual(0, loaded.OwnedModifiers.Count);
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}
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[Test]
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public void HasSave_ReturnsFalseWhenEmpty()
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{
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Assert.IsFalse(SaveSystem.HasSave());
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}
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[Test]
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public void HasSave_ReturnsTrueAfterSave()
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{
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SaveSystem.Save(new SaveData { Currency = 100 });
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Assert.IsTrue(SaveSystem.HasSave());
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}
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[Test]
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public void Delete_RemovesSaveData()
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{
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SaveSystem.Save(new SaveData { Currency = 100 });
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SaveSystem.Delete();
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Assert.IsFalse(SaveSystem.HasSave());
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}
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[Test]
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public void Load_CorruptJson_ReturnsDefault()
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{
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PlayerPrefs.SetString("YachtDice_SaveData", "{invalid json!!!");
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PlayerPrefs.Save();
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var loaded = SaveSystem.Load();
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Assert.IsNotNull(loaded);
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Assert.AreEqual(0, loaded.Currency);
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}
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[Test]
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public void SaveAndLoad_RoundTrip_PreservesDiceIds()
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{
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var data = new SaveData
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{
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Currency = 100,
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OwnedDiceIds = new List<string> { "standard_d6", "chaos_d6" }
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};
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SaveSystem.Save(data);
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var loaded = SaveSystem.Load();
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Assert.AreEqual(2, loaded.OwnedDiceIds.Count);
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Assert.AreEqual("standard_d6", loaded.OwnedDiceIds[0]);
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Assert.AreEqual("chaos_d6", loaded.OwnedDiceIds[1]);
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}
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}
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}
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