[Add] Playful interaction with cells
This commit is contained in:
@@ -55,26 +55,78 @@ namespace Minesweeper.Commands
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public void Handle(OpenCellCommand command)
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{
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if (gameStateService.Current != GameState.Preparing)
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var state = gameStateService.Current;
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if (state != GameState.Preparing && state != GameState.Playing)
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{
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return;
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}
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if (!boardService.GenerateAfterFirstClick(command.X, command.Y))
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if (state == GameState.Preparing)
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{
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if (boardService.TryGetCell(command.X, command.Y, out var cell) && cell.IsFlagged)
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{
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return;
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}
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if (!boardService.GenerateAfterFirstClick(command.X, command.Y))
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{
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return;
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}
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}
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var result = boardService.OpenCell(command.X, command.Y);
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if (result.Invalid || !result.Changed)
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{
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return;
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}
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gameStateService.SetState(GameState.Playing);
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if (result.HitMine)
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{
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gameStateService.SetState(GameState.Lost);
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}
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else if (result.Won)
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{
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gameStateService.SetState(GameState.Won);
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}
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else if (state == GameState.Preparing)
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{
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gameStateService.SetState(GameState.Playing);
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}
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boardEcsSyncService.SyncBoard(boardService);
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boardEcsSyncService.SyncGameState(gameStateService.Current, true);
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boardEcsSyncService.SyncGameState(gameStateService.Current, boardService.IsGenerated);
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}
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}
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public sealed class ToggleFlagCommandHandler : IGameCommandHandler<ToggleFlagCommand>
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{
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private readonly IBoardEcsSyncService boardEcsSyncService;
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private readonly IBoardService boardService;
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private readonly IGameStateService gameStateService;
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public ToggleFlagCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGameStateService gameStateService)
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{
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this.boardService = boardService;
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this.boardEcsSyncService = boardEcsSyncService;
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this.gameStateService = gameStateService;
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}
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public void Handle(ToggleFlagCommand command)
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{
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var state = gameStateService.Current;
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if (state != GameState.Preparing && state != GameState.Playing)
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{
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return;
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}
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var result = boardService.ToggleFlag(command.X, command.Y);
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if (result.Invalid || !result.Changed)
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{
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return;
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}
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boardEcsSyncService.SyncBoard(boardService);
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boardEcsSyncService.SyncGameState(gameStateService.Current, boardService.IsGenerated);
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}
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}
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@@ -0,0 +1,21 @@
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namespace Minesweeper.Core
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{
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public readonly struct BoardActionResult
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{
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public BoardActionResult(bool changed, bool hitMine, bool won, bool invalid)
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{
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Changed = changed;
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HitMine = hitMine;
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Won = won;
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Invalid = invalid;
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}
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public bool Changed { get; }
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public bool HitMine { get; }
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public bool Won { get; }
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public bool Invalid { get; }
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public static BoardActionResult NoChange => new BoardActionResult(false, false, false, false);
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public static BoardActionResult InvalidAction => new BoardActionResult(false, false, false, true);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7457e882fbca4e644959ccff78510436
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@@ -23,6 +23,8 @@ namespace Minesweeper.Core
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public int Height { get; private set; }
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public int MinesCount { get; private set; }
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public bool IsGenerated { get; private set; }
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public int OpenedSafeCellsCount { get; private set; }
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public int SafeCellsCount => Width * Height - MinesCount;
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public void InitializeEmptyBoard()
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{
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@@ -31,6 +33,7 @@ namespace Minesweeper.Core
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Width = width;
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Height = height;
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MinesCount = minesCount;
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OpenedSafeCellsCount = 0;
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IsGenerated = false;
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cells = new CellData[Width, Height];
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@@ -55,11 +58,62 @@ namespace Minesweeper.Core
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PlaceMines(safeX, safeY);
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CalculateNeighborMines();
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cells[safeX, safeY].IsOpened = true;
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IsGenerated = true;
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return true;
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}
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public BoardActionResult OpenCell(int x, int y)
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{
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EnsureInitialized();
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if (!IsGenerated || !IsInside(x, y))
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{
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return BoardActionResult.InvalidAction;
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}
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var cell = cells[x, y];
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if (cell.IsOpened || cell.IsFlagged)
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{
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return BoardActionResult.NoChange;
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}
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if (cell.IsMine)
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{
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cell.IsOpened = true;
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return new BoardActionResult(true, true, false, false);
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}
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if (cell.NeighborMines == 0)
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{
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RevealEmptyArea(x, y);
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}
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else
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{
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OpenSafeCell(cell);
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}
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return new BoardActionResult(true, false, IsWin(), false);
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}
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public BoardActionResult ToggleFlag(int x, int y)
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{
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EnsureInitialized();
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if (!IsInside(x, y))
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{
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return BoardActionResult.InvalidAction;
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}
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var cell = cells[x, y];
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if (cell.IsOpened)
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{
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return BoardActionResult.NoChange;
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}
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cell.IsFlagged = !cell.IsFlagged;
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return new BoardActionResult(true, false, false, false);
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}
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public bool IsInside(int x, int y)
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{
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return cells != null && x >= 0 && y >= 0 && x < Width && y < Height;
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@@ -190,6 +244,63 @@ namespace Minesweeper.Core
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return count;
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}
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private void RevealEmptyArea(int startX, int startY)
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{
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var visited = new bool[Width, Height];
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var queue = new Queue<CellData>();
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queue.Enqueue(cells[startX, startY]);
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while (queue.Count > 0)
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{
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var cell = queue.Dequeue();
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if (visited[cell.X, cell.Y] || cell.IsMine || cell.IsFlagged)
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{
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continue;
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}
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visited[cell.X, cell.Y] = true;
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OpenSafeCell(cell);
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if (cell.NeighborMines != 0)
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{
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continue;
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}
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for (var x = cell.X - 1; x <= cell.X + 1; x++)
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{
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for (var y = cell.Y - 1; y <= cell.Y + 1; y++)
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{
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if ((x == cell.X && y == cell.Y) || !IsInside(x, y))
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{
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continue;
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}
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var neighbor = cells[x, y];
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if (!visited[x, y] && !neighbor.IsMine && !neighbor.IsFlagged && !neighbor.IsOpened)
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{
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queue.Enqueue(neighbor);
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}
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}
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}
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}
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}
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private void OpenSafeCell(CellData cell)
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{
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if (cell.IsOpened || cell.IsMine)
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{
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return;
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}
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cell.IsOpened = true;
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OpenedSafeCellsCount++;
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}
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private bool IsWin()
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{
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return OpenedSafeCellsCount >= SafeCellsCount;
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}
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private int ToIndex(int x, int y)
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{
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return y * Width + x;
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@@ -8,9 +8,13 @@ namespace Minesweeper.Core
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int Height { get; }
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int MinesCount { get; }
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bool IsGenerated { get; }
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int OpenedSafeCellsCount { get; }
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int SafeCellsCount { get; }
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void InitializeEmptyBoard();
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bool GenerateAfterFirstClick(int safeX, int safeY);
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BoardActionResult OpenCell(int x, int y);
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BoardActionResult ToggleFlag(int x, int y);
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bool IsInside(int x, int y);
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bool TryGetCell(int x, int y, out BoardCellData cell);
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IReadOnlyList<BoardCellData> GetCells();
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