[Add] Field and mine generation
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@@ -0,0 +1,110 @@
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using Minesweeper.Core;
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using Minesweeper.ECS.Components;
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using Unity.Collections;
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using Unity.Entities;
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namespace Minesweeper.ECS
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{
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public sealed class BoardEcsSyncService : IBoardEcsSyncService
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{
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public void SyncBoard(IBoardService boardService)
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{
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if (!TryGetEntityManager(out var entityManager))
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{
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return;
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}
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ClearCells(entityManager);
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var boardEntity = GetOrCreateSingleton<BoardConfigComponent>(entityManager);
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entityManager.SetComponentData(boardEntity, new BoardConfigComponent
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{
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Width = boardService.Width,
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Height = boardService.Height,
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MinesCount = boardService.MinesCount
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});
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var archetype = entityManager.CreateArchetype(typeof(CellComponent));
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var cells = boardService.GetCells();
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for (var i = 0; i < cells.Count; i++)
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{
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var cell = cells[i];
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var entity = entityManager.CreateEntity(archetype);
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entityManager.SetComponentData(entity, new CellComponent
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{
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X = cell.X,
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Y = cell.Y,
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IsMine = ToByte(cell.IsMine),
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IsOpened = ToByte(cell.IsOpened),
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IsFlagged = ToByte(cell.IsFlagged),
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NeighborMines = cell.NeighborMines
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});
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}
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}
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public void SyncGameState(GameState state, bool hasFirstClick)
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{
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if (!TryGetEntityManager(out var entityManager))
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{
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return;
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}
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var stateEntity = GetOrCreateSingleton<GameStateComponent>(entityManager);
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entityManager.SetComponentData(stateEntity, new GameStateComponent
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{
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State = state,
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HasFirstClick = ToByte(hasFirstClick)
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});
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}
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private static bool TryGetEntityManager(out EntityManager entityManager)
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{
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var world = World.DefaultGameObjectInjectionWorld;
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if (world == null || !world.IsCreated)
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{
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entityManager = default;
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return false;
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}
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entityManager = world.EntityManager;
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return true;
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}
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private static void ClearCells(EntityManager entityManager)
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{
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var query = entityManager.CreateEntityQuery(typeof(CellComponent));
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entityManager.DestroyEntity(query);
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query.Dispose();
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}
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private static Entity GetOrCreateSingleton<T>(EntityManager entityManager) where T : unmanaged, IComponentData
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{
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var query = entityManager.CreateEntityQuery(typeof(T));
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Entity entity;
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if (query.IsEmptyIgnoreFilter)
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{
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entity = entityManager.CreateEntity(typeof(T));
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}
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else
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{
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var entities = query.ToEntityArray(Allocator.Temp);
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entity = entities[0];
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for (var i = 1; i < entities.Length; i++)
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{
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entityManager.DestroyEntity(entities[i]);
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}
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entities.Dispose();
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}
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query.Dispose();
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return entity;
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}
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private static byte ToByte(bool value)
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{
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return value ? (byte)1 : (byte)0;
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}
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}
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}
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