[Fix] Rename Scripts Folder
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Minesweeper.Config
|
||||
{
|
||||
[CreateAssetMenu(fileName = "MinesweeperUiConfig", menuName = "Minesweeper/UI Config")]
|
||||
public sealed class MinesweeperUiConfig : ScriptableObject
|
||||
{
|
||||
public const float DefaultReferenceCellSize = 100f;
|
||||
public const float DefaultBoardPaddingRatio = 0.15f;
|
||||
public const float DefaultGridSpacingRatio = 0.02f;
|
||||
public const float DefaultMinimumCellSize = 8f;
|
||||
|
||||
[field: SerializeField] public Sprite SmileSprite { get; private set; }
|
||||
[field: SerializeField] public Sprite SurprisedSprite { get; private set; }
|
||||
[field: SerializeField] public Sprite CoolSprite { get; private set; }
|
||||
[field: SerializeField] public Sprite DeadSprite { get; private set; }
|
||||
[field: SerializeField] public GameObject CellButtonPrefab { get; private set; }
|
||||
[field: SerializeField] public Sprite MineSprite { get; private set; }
|
||||
[field: SerializeField] public Sprite FlagSprite { get; private set; }
|
||||
[field: SerializeField] public Color ClosedCellColor { get; private set; } = Color.gray;
|
||||
[field: SerializeField] public Color OpenedCellColor { get; private set; } = Color.white;
|
||||
[SerializeField] private Color defaultTextColor = Color.black;
|
||||
[SerializeField] private Color oneMineTextColor = Color.blue;
|
||||
[SerializeField] private Color twoMineTextColor = Color.green;
|
||||
[SerializeField] private Color threeMineTextColor = Color.red;
|
||||
[SerializeField] private Color fourMineTextColor = new Color(0f, 0f, 0.5f, 1f);
|
||||
[SerializeField] private Color fiveMineTextColor = new Color(0.5f, 0f, 0f, 1f);
|
||||
[SerializeField] private Color sixMineTextColor = Color.cyan;
|
||||
[SerializeField] private Color sevenMineTextColor = Color.black;
|
||||
[SerializeField] private Color eightMineTextColor = Color.gray;
|
||||
[field: SerializeField, Min(DefaultMinimumCellSize)] public float ReferenceCellSize { get; private set; } = DefaultReferenceCellSize;
|
||||
[field: SerializeField, Min(0f)] public float BoardPaddingRatio { get; private set; } = DefaultBoardPaddingRatio;
|
||||
[field: SerializeField, Min(0f)] public float GridSpacingRatio { get; private set; } = DefaultGridSpacingRatio;
|
||||
[field: SerializeField, Min(DefaultMinimumCellSize)] public float MinimumCellSize { get; private set; } = DefaultMinimumCellSize;
|
||||
|
||||
public Sprite GetSmileSprite(SmileFaceState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case SmileFaceState.Surprised:
|
||||
return SurprisedSprite != null ? SurprisedSprite : SmileSprite;
|
||||
case SmileFaceState.Cool:
|
||||
return CoolSprite != null ? CoolSprite : SmileSprite;
|
||||
case SmileFaceState.Dead:
|
||||
return DeadSprite != null ? DeadSprite : SmileSprite;
|
||||
default:
|
||||
return SmileSprite;
|
||||
}
|
||||
}
|
||||
|
||||
public Color GetNumberTextColor(int neighborMines)
|
||||
{
|
||||
switch (neighborMines)
|
||||
{
|
||||
case 1:
|
||||
return oneMineTextColor;
|
||||
case 2:
|
||||
return twoMineTextColor;
|
||||
case 3:
|
||||
return threeMineTextColor;
|
||||
case 4:
|
||||
return fourMineTextColor;
|
||||
case 5:
|
||||
return fiveMineTextColor;
|
||||
case 6:
|
||||
return sixMineTextColor;
|
||||
case 7:
|
||||
return sevenMineTextColor;
|
||||
case 8:
|
||||
return eightMineTextColor;
|
||||
default:
|
||||
return defaultTextColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user