[Fix] Rename Scripts Folder
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using Minesweeper.Config;
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using Minesweeper.Core;
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using Minesweeper.Presentation.Views;
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using UnityEngine;
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namespace Minesweeper.Presentation.Factories
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{
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public sealed class CellViewFactory : ICellViewFactory
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{
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private readonly MinesweeperUiConfig uiConfig;
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public CellViewFactory(MinesweeperUiConfig uiConfig)
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{
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this.uiConfig = uiConfig;
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}
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public CellView CreateCell(BoardCellData cell, Transform parent)
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{
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var prefab = uiConfig.CellButtonPrefab;
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if (prefab == null)
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{
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Debug.LogError("CellViewFactory failed: CellButtonPrefab is not assigned.");
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return null;
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}
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var go = Object.Instantiate(prefab, parent);
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go.name = BuildCellName(cell.X, cell.Y, cell.DisplayValue);
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var view = go.GetComponent<CellView>();
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if (view == null)
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{
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Debug.LogError($"CellViewFactory failed: '{prefab.name}' is missing CellView.");
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Object.Destroy(go);
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return null;
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}
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view.Initialize(cell.X, cell.Y);
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return view;
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}
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public string BuildCellName(int x, int y, int value, bool isMine)
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{
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return $"bt_{x}_{y}_{(isMine ? "M" : value.ToString())}";
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}
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public string BuildCellName(int x, int y, string displayValue)
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{
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return $"bt_{x}_{y}_{displayValue}";
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}
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}
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}
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