[Fix] Refactoring (Remove GameView) TEMP
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using System;
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using System.Collections.Generic;
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using Minesweeper.Core;
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using Minesweeper.Presentation.Factories;
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namespace Minesweeper.Presentation.Views
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{
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public sealed class NullBoardView : IBoardView
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{
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public event Action CellPressStarted { add { } remove { } }
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public event Action CellPressEnded { add { } remove { } }
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public event Action PauseRequested { add { } remove { } }
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public event Action<int, int> CellOpenRequested { add { } remove { } }
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public event Action<int, int> CellFlagRequested { add { } remove { } }
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public void Show() { }
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public void Hide() { }
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public void Rebuild(IReadOnlyList<BoardCellData> cells, int width, int height, ICellViewFactory cellViewFactory, bool revealUnflaggedMines) { }
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public void Refresh(IReadOnlyList<BoardCellData> cells, bool revealUnflaggedMines) { }
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public void SetInputEnabled(bool enabled) { }
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}
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}
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