[Add] Basic project architecture
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using Minesweeper.Commands;
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using Minesweeper.Presentation.ReadModels;
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using Minesweeper.Presentation.Views;
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namespace Minesweeper.Presentation.Presenters
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{
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public sealed class GamePresenter : IPresenter
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{
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private readonly IGameCommandDispatcher commandDispatcher;
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private readonly IGameReadModel readModel;
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private readonly IGameView view;
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public GamePresenter(IGameCommandDispatcher commandDispatcher, IGameReadModel readModel, IGameView view = null)
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{
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this.commandDispatcher = commandDispatcher;
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this.readModel = readModel;
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this.view = view;
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}
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public void Initialize()
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{
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_ = readModel.State;
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if (view != null)
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{
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view.RestartRequested += OnRestartRequested;
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view.GoToMenuRequested += OnGoToMenuRequested;
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}
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}
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public void Dispose()
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{
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if (view != null)
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{
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view.RestartRequested -= OnRestartRequested;
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view.GoToMenuRequested -= OnGoToMenuRequested;
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}
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}
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private void OnRestartRequested()
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{
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commandDispatcher.Dispatch(new RestartCommand());
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}
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private void OnGoToMenuRequested()
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{
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commandDispatcher.Dispatch(new GoToMenuCommand());
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}
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}
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}
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