[Add] Synaptic AI Pro
https://assetstore.unity.com/packages/tools/generative-ai/synaptic-ai-pro-natural-language-control-for-unity-336030
This commit is contained in:
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import { z } from 'zod';
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import { contextManager, analyzeUserIntent } from './context-manager.js';
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// ===== 高度な対話・計画ツール =====
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export function registerAdvancedTools(mcpServer, sendUnityCommand) {
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// プロジェクト計画ツール
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mcpServer.registerTool('unity_plan_project', {
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title: 'Plan Unity Project',
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description: 'Create a detailed plan and todo list for a Unity project based on natural language description',
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inputSchema: {
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description: z.string().describe('Natural language description of what to create'),
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projectType: z.enum(['game', 'tool', 'simulation', 'visualization', 'prototype']).optional(),
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complexity: z.enum(['simple', 'medium', 'complex']).optional().default('medium')
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}
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}, async (params) => {
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const plan = await analyzeAndPlanProject(params.description);
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await sendUnityCommand('create_project_plan', plan);
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return {
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content: [{
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type: 'text',
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text: `プロジェクト計画を作成しました:\n${formatProjectPlan(plan)}`
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}]
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};
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});
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// タスク分解ツール
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mcpServer.registerTool('unity_decompose_task', {
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title: 'Decompose Unity Task',
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description: 'Break down a complex task into smaller, manageable subtasks',
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inputSchema: {
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task: z.string().describe('Task to decompose'),
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context: z.string().optional().describe('Additional context or constraints'),
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maxDepth: z.number().optional().default(3)
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}
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}, async (params) => {
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const subtasks = await decomposeTask(params.task, params.context);
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await sendUnityCommand('create_task_list', { tasks: subtasks });
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return {
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content: [{
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type: 'text',
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text: `タスクを${subtasks.length}個のサブタスクに分解しました:\n${formatTaskList(subtasks)}`
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}]
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};
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});
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// バッチ実行ツール
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mcpServer.registerTool('unity_execute_batch', {
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title: 'Execute Multiple Unity Operations',
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description: 'Execute a series of Unity operations in sequence with progress feedback',
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inputSchema: {
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tasks: z.array(z.object({
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tool: z.string().describe('Tool name to execute'),
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parameters: z.record(z.any()).describe('Parameters for the tool'),
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description: z.string().describe('Human readable description')
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})),
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progressFeedback: z.boolean().default(true).describe('Send progress updates')
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}
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}, async (params) => {
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const results = [];
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const totalTasks = params.tasks.length;
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for (let i = 0; i < params.tasks.length; i++) {
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const task = params.tasks[i];
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try {
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// 進捗フィードバック
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if (params.progressFeedback) {
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console.log(`[Batch ${i+1}/${totalTasks}] ${task.description}`);
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}
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// ツール実行
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const result = await sendUnityCommand(task.tool, task.parameters);
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results.push({
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task: task.description,
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success: result.success,
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result: result.result || result.error,
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index: i + 1
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});
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// エラーの場合は継続するかどうか判定
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if (!result.success) {
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console.error(`Task ${i+1} failed: ${result.error}`);
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// 重要でないエラーは継続、重大なエラーは停止
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if (result.error?.includes('not found') || result.error?.includes('Unknown operation')) {
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break;
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}
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}
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// 短い間隔をあける(Unity側の処理待ち)
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await new Promise(resolve => setTimeout(resolve, 200));
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} catch (error) {
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results.push({
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task: task.description,
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success: false,
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result: error.message,
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index: i + 1
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});
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console.error(`Batch execution error: ${error.message}`);
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}
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}
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const successCount = results.filter(r => r.success).length;
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const summary = `バッチ実行完了: ${successCount}/${totalTasks}個のタスクが成功\n\n` +
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results.map(r => `${r.index}. ${r.task}: ${r.success ? '✅' : '❌'} ${r.result}`).join('\n');
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return {
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content: [{
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type: 'text',
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text: summary
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}]
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};
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});
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// インテリジェント実装ツール
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mcpServer.registerTool('unity_implement_feature', {
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title: 'Implement Unity Feature',
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description: 'Intelligently implement a feature based on description and context',
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inputSchema: {
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feature: z.string().describe('Feature description'),
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requirements: z.array(z.string()).optional().describe('Specific requirements'),
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constraints: z.array(z.string()).optional().describe('Constraints or limitations'),
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style: z.enum(['minimal', 'standard', 'detailed']).optional().default('standard')
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}
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}, async (params) => {
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const implementation = await planFeatureImplementation(params);
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const steps = implementation.steps;
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// 各ステップを順番に実行
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for (const step of steps) {
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await executeImplementationStep(step, sendUnityCommand);
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}
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return {
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content: [{
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type: 'text',
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text: `機能「${params.feature}」を実装しました。\n実行したステップ:\n${steps.map((s, i) => `${i+1}. ${s.description}`).join('\n')}`
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}]
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};
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});
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// コンテキスト保持ツール
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mcpServer.registerTool('unity_set_context', {
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title: 'Set Project Context',
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description: 'Set or update the current project context for more intelligent responses',
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inputSchema: {
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projectName: z.string().optional(),
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projectType: z.string().optional(),
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currentPhase: z.enum(['planning', 'prototyping', 'development', 'testing', 'polish']).optional(),
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technologies: z.array(z.string()).optional(),
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goals: z.array(z.string()).optional()
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}
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}, async (params) => {
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await updateProjectContext(params);
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return {
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content: [{
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type: 'text',
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text: `プロジェクトコンテキストを更新しました:\n${JSON.stringify(params, null, 2)}`
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}]
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};
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});
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// 進捗確認ツール
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mcpServer.registerTool('unity_check_progress', {
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title: 'Check Project Progress',
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description: 'Check the current progress of tasks and implementations',
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inputSchema: {
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scope: z.enum(['all', 'current', 'completed', 'pending']).optional().default('current'),
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detailed: z.boolean().optional().default(false)
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}
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}, async (params) => {
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const progress = await getProjectProgress(params.scope);
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return {
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content: [{
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type: 'text',
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text: formatProgressReport(progress, params.detailed)
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}]
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};
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});
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}
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// ===== ヘルパー関数 =====
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async function analyzeAndPlanProject(description) {
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// 自然言語の説明を分析してプロジェクト計画を生成
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const plan = {
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title: extractProjectTitle(description),
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overview: description,
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phases: [],
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tasks: [],
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components: [],
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assets: []
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};
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// キーワード分析
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const keywords = extractKeywords(description);
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// ゲームプロジェクトの例
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if (keywords.includes('ゲーム') || keywords.includes('game')) {
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plan.phases = [
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{ name: 'セットアップ', tasks: ['シーン作成', 'フォルダ構造作成'] },
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{ name: 'プロトタイプ', tasks: ['基本操作実装', 'コアメカニクス'] },
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{ name: '本実装', tasks: ['UI作成', 'ゲームロジック', 'エフェクト'] },
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{ name: '仕上げ', tasks: ['バランス調整', 'パフォーマンス最適化'] }
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];
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}
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// 具体的なタスクを生成
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plan.tasks = generateTasksFromDescription(description, keywords);
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return plan;
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}
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async function decomposeTask(task, context) {
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const subtasks = [];
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// タスクの種類を判定
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const taskType = identifyTaskType(task);
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switch (taskType) {
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case 'ui_creation':
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subtasks.push(
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{ name: 'UIレイアウト設計', priority: 'high' },
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{ name: 'Canvas作成', priority: 'high' },
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{ name: 'UI要素配置', priority: 'medium' },
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{ name: 'スタイル適用', priority: 'low' },
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{ name: 'インタラクション実装', priority: 'medium' }
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);
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break;
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case 'character_creation':
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subtasks.push(
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{ name: 'キャラクターGameObject作成', priority: 'high' },
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{ name: 'モデル/スプライト設定', priority: 'high' },
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{ name: 'Collider追加', priority: 'medium' },
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{ name: '移動スクリプト作成', priority: 'high' },
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{ name: 'アニメーション設定', priority: 'medium' }
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);
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break;
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case 'system_creation':
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subtasks.push(
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{ name: 'システム設計', priority: 'high' },
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{ name: 'コアクラス作成', priority: 'high' },
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{ name: 'インターフェース定義', priority: 'medium' },
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{ name: 'テスト実装', priority: 'medium' },
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{ name: 'ドキュメント作成', priority: 'low' }
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);
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break;
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default:
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// 一般的なタスク分解
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subtasks.push(
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{ name: '要件分析', priority: 'high' },
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{ name: '設計', priority: 'high' },
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{ name: '実装', priority: 'high' },
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{ name: 'テスト', priority: 'medium' },
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{ name: '最適化', priority: 'low' }
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);
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}
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return subtasks;
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}
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async function planFeatureImplementation(params) {
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const { feature, requirements, constraints } = params;
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const steps = [];
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// 機能の種類を分析
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const featureAnalysis = analyzeFeature(feature);
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// 実装ステップを生成
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if (featureAnalysis.needsUI) {
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steps.push({
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type: 'create_ui',
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description: 'UI要素の作成',
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params: {
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elementType: featureAnalysis.uiType || 'Panel',
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name: featureAnalysis.name + '_UI'
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}
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});
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}
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if (featureAnalysis.needsScript) {
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steps.push({
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type: 'create_script',
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description: 'スクリプトの作成',
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params: {
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name: featureAnalysis.name + 'Controller',
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template: featureAnalysis.scriptTemplate || 'MonoBehaviour'
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}
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});
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}
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if (featureAnalysis.needsGameObject) {
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steps.push({
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type: 'create_gameobject',
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description: 'GameObjectの作成',
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params: {
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objectType: featureAnalysis.objectType || 'Empty',
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name: featureAnalysis.name
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}
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});
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}
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// 要件に基づいて追加ステップ
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if (requirements) {
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requirements.forEach(req => {
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const additionalSteps = generateStepsFromRequirement(req);
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steps.push(...additionalSteps);
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});
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}
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return { steps };
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}
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async function executeImplementationStep(step, sendUnityCommand) {
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console.error(`Executing step: ${step.description}`);
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await sendUnityCommand(step.type, step.params);
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// ステップ間の待機
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await new Promise(resolve => setTimeout(resolve, 500));
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}
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// プロジェクトコンテキスト管理
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const projectContext = {
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projectName: '',
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projectType: '',
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currentPhase: 'planning',
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technologies: [],
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goals: [],
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completedTasks: [],
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pendingTasks: []
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};
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async function updateProjectContext(params) {
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Object.assign(projectContext, params);
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}
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async function getProjectProgress(scope) {
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return {
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total: projectContext.pendingTasks.length + projectContext.completedTasks.length,
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completed: projectContext.completedTasks.length,
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pending: projectContext.pendingTasks.length,
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tasks: scope === 'all' ?
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[...projectContext.completedTasks, ...projectContext.pendingTasks] :
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scope === 'completed' ? projectContext.completedTasks :
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scope === 'pending' ? projectContext.pendingTasks :
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projectContext.pendingTasks.slice(0, 5)
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};
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}
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// ===== ユーティリティ関数 =====
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function extractProjectTitle(description) {
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// 「〜を作りたい」「〜のような」などのパターンから抽出
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const patterns = [
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/「(.+?)」/,
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/(.+?)を作りたい/,
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/(.+?)のような/,
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/(.+?)みたいな/
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];
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for (const pattern of patterns) {
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const match = description.match(pattern);
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if (match) return match[1];
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}
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return 'Unityプロジェクト';
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}
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function extractKeywords(text) {
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const keywords = [];
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const patterns = {
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game: ['ゲーム', 'game', 'プレイ', 'play'],
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ui: ['UI', 'ボタン', 'メニュー', 'button', 'menu'],
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character: ['キャラ', 'プレイヤー', 'character', 'player'],
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system: ['システム', 'system', '機能', 'feature']
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};
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for (const [category, words] of Object.entries(patterns)) {
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if (words.some(word => text.toLowerCase().includes(word))) {
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keywords.push(category);
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}
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}
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return keywords;
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}
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function identifyTaskType(task) {
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const taskLower = task.toLowerCase();
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if (taskLower.includes('ui') || taskLower.includes('ボタン') || taskLower.includes('メニュー')) {
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return 'ui_creation';
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} else if (taskLower.includes('キャラ') || taskLower.includes('プレイヤー')) {
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return 'character_creation';
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} else if (taskLower.includes('システム') || taskLower.includes('機能')) {
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return 'system_creation';
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}
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return 'general';
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}
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function analyzeFeature(feature) {
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const analysis = {
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name: feature.split(/[\s ]+/)[0],
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needsUI: false,
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needsScript: false,
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needsGameObject: false,
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uiType: null,
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scriptTemplate: null,
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objectType: null
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};
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const featureLower = feature.toLowerCase();
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// UI関連
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if (featureLower.includes('ボタン') || featureLower.includes('button')) {
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analysis.needsUI = true;
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analysis.uiType = 'Button';
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} else if (featureLower.includes('メニュー') || featureLower.includes('menu')) {
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analysis.needsUI = true;
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analysis.uiType = 'Panel';
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}
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// スクリプト関連
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if (featureLower.includes('動') || featureLower.includes('制御') || featureLower.includes('システム')) {
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analysis.needsScript = true;
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}
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// GameObject関連
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if (featureLower.includes('オブジェクト') || featureLower.includes('キャラ')) {
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analysis.needsGameObject = true;
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}
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return analysis;
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}
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function generateTasksFromDescription(description, keywords) {
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const tasks = [];
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let taskId = 1;
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// 基本タスク
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tasks.push({
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id: taskId++,
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name: 'プロジェクトセットアップ',
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status: 'pending',
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priority: 'high'
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});
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// キーワードに基づくタスク生成
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if (keywords.includes('game')) {
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tasks.push(
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{ id: taskId++, name: 'ゲームマネージャー作成', status: 'pending', priority: 'high' },
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{ id: taskId++, name: 'プレイヤーコントローラー実装', status: 'pending', priority: 'high' },
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{ id: taskId++, name: 'ゲームループ実装', status: 'pending', priority: 'medium' }
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);
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}
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if (keywords.includes('ui')) {
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tasks.push(
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{ id: taskId++, name: 'UIシステム構築', status: 'pending', priority: 'high' },
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{ id: taskId++, name: 'メインメニュー作成', status: 'pending', priority: 'medium' }
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||||
);
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}
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return tasks;
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||||
}
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||||
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||||
function generateStepsFromRequirement(requirement) {
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||||
const steps = [];
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||||
const reqLower = requirement.toLowerCase();
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||||
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||||
if (reqLower.includes('アニメーション') || reqLower.includes('animation')) {
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steps.push({
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||||
type: 'create_animation',
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||||
description: 'アニメーション設定',
|
||||
params: { animationName: 'DefaultAnimation' }
|
||||
});
|
||||
}
|
||||
|
||||
if (reqLower.includes('物理') || reqLower.includes('physics')) {
|
||||
steps.push({
|
||||
type: 'setup_physics',
|
||||
description: '物理演算設定',
|
||||
params: { addRigidbody: true }
|
||||
});
|
||||
}
|
||||
|
||||
return steps;
|
||||
}
|
||||
|
||||
function formatProjectPlan(plan) {
|
||||
let output = `📋 ${plan.title}\n\n`;
|
||||
output += `概要: ${plan.overview}\n\n`;
|
||||
|
||||
if (plan.phases.length > 0) {
|
||||
output += '📅 フェーズ:\n';
|
||||
plan.phases.forEach((phase, i) => {
|
||||
output += `${i+1}. ${phase.name}\n`;
|
||||
phase.tasks.forEach(task => {
|
||||
output += ` - ${task}\n`;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
if (plan.tasks.length > 0) {
|
||||
output += '\n✅ タスク一覧:\n';
|
||||
plan.tasks.forEach(task => {
|
||||
output += `- [${task.status === 'completed' ? 'x' : ' '}] ${task.name} (${task.priority})\n`;
|
||||
});
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
function formatTaskList(tasks) {
|
||||
return tasks.map((task, i) =>
|
||||
`${i+1}. ${task.name} [${task.priority}]`
|
||||
).join('\n');
|
||||
}
|
||||
|
||||
function formatProgressReport(progress, detailed) {
|
||||
let report = `📊 プロジェクト進捗\n`;
|
||||
report += `完了: ${progress.completed}/${progress.total} (${Math.round(progress.completed/progress.total*100)}%)\n\n`;
|
||||
|
||||
if (detailed && progress.tasks.length > 0) {
|
||||
report += '📋 タスク詳細:\n';
|
||||
progress.tasks.forEach(task => {
|
||||
const status = task.status === 'completed' ? '✅' : '⏳';
|
||||
report += `${status} ${task.name}\n`;
|
||||
});
|
||||
}
|
||||
|
||||
return report;
|
||||
}
|
||||
Reference in New Issue
Block a user