[Fix] Config & auto-property

This commit is contained in:
2026-06-06 22:41:45 +07:00
parent fdb22e9213
commit b4207ce3d3
6 changed files with 487 additions and 80 deletions
+4 -4
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@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b4e8d5c36f36bb443b640a85df3e7077, type: 3} m_Script: {fileID: 11500000, guid: b4e8d5c36f36bb443b640a85df3e7077, type: 3}
m_Name: MinesweeperGameConfig m_Name: MinesweeperGameConfig
m_EditorClassIdentifier: Assembly-CSharp::Minesweeper.Config.MinesweeperGameConfig m_EditorClassIdentifier: Assembly-CSharp::Minesweeper.Config.MinesweeperGameConfig
width: 9 <Width>k__BackingField: 9
height: 9 <Height>k__BackingField: 9
minesCount: 10 <MinesCount>k__BackingField: 10
restartKey: 114 <RestartKey>k__BackingField: 114
+13 -13
View File
@@ -12,15 +12,15 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a3b0d5a2a71d45ad9f4ac4f77158c101, type: 3} m_Script: {fileID: 11500000, guid: a3b0d5a2a71d45ad9f4ac4f77158c101, type: 3}
m_Name: MinesweeperUiConfig m_Name: MinesweeperUiConfig
m_EditorClassIdentifier: Assembly-CSharp::Minesweeper.Config.MinesweeperUiConfig m_EditorClassIdentifier: Assembly-CSharp::Minesweeper.Config.MinesweeperUiConfig
smileSprite: {fileID: -1742511488406231654, guid: 4c4c10e49c2777748899d811a0e67689, type: 3} <SmileSprite>k__BackingField: {fileID: -1742511488406231654, guid: 4c4c10e49c2777748899d811a0e67689, type: 3}
surprisedSprite: {fileID: 3671161086415039645, guid: 4c4c10e49c2777748899d811a0e67689, type: 3} <SurprisedSprite>k__BackingField: {fileID: 3671161086415039645, guid: 4c4c10e49c2777748899d811a0e67689, type: 3}
coolSprite: {fileID: -4087064840323337479, guid: 4c4c10e49c2777748899d811a0e67689, type: 3} <CoolSprite>k__BackingField: {fileID: -4087064840323337479, guid: 4c4c10e49c2777748899d811a0e67689, type: 3}
deadSprite: {fileID: -3219474053889490514, guid: 4c4c10e49c2777748899d811a0e67689, type: 3} <DeadSprite>k__BackingField: {fileID: -3219474053889490514, guid: 4c4c10e49c2777748899d811a0e67689, type: 3}
cellButtonPrefab: {fileID: 6406400753494049822, guid: 266915ac0173ea44b81985eb253dfa88, type: 3} <CellButtonPrefab>k__BackingField: {fileID: 6406400753494049822, guid: 266915ac0173ea44b81985eb253dfa88, type: 3}
mineSprite: {fileID: 0} <MineSprite>k__BackingField: {fileID: 0}
flagSprite: {fileID: 0} <FlagSprite>k__BackingField: {fileID: 0}
closedCellSprite: {fileID: 0} <ClosedCellColor>k__BackingField: {r: 0.5, g: 0.5, b: 0.5, a: 1}
openedCellSprite: {fileID: 0} <OpenedCellColor>k__BackingField: {r: 1, g: 1, b: 1, a: 1}
defaultTextColor: {r: 0, g: 0, b: 0, a: 1} defaultTextColor: {r: 0, g: 0, b: 0, a: 1}
oneMineTextColor: {r: 0, g: 0, b: 1, a: 1} oneMineTextColor: {r: 0, g: 0, b: 1, a: 1}
twoMineTextColor: {r: 0, g: 1, b: 0, a: 1} twoMineTextColor: {r: 0, g: 1, b: 0, a: 1}
@@ -30,7 +30,7 @@ MonoBehaviour:
sixMineTextColor: {r: 0, g: 1, b: 1, a: 1} sixMineTextColor: {r: 0, g: 1, b: 1, a: 1}
sevenMineTextColor: {r: 0, g: 0, b: 0, a: 1} sevenMineTextColor: {r: 0, g: 0, b: 0, a: 1}
eightMineTextColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} eightMineTextColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
referenceCellSize: 100 <ReferenceCellSize>k__BackingField: 100
boardPaddingRatio: 0.15 <BoardPaddingRatio>k__BackingField: 0.15
gridSpacingRatio: 0.02 <GridSpacingRatio>k__BackingField: 0.02
minimumCellSize: 8 <MinimumCellSize>k__BackingField: 8
File diff suppressed because one or more lines are too long
+5 -10
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@@ -5,16 +5,11 @@ namespace Minesweeper.Config
[CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")] [CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")]
public sealed class MinesweeperGameConfig : ScriptableObject public sealed class MinesweeperGameConfig : ScriptableObject
{ {
[SerializeField, Min(1)] private int width = 9; [field: SerializeField, Min(1)] public int Width { get; private set; } = 9;
[SerializeField, Min(1)] private int height = 9; [field: SerializeField, Min(1)] public int Height { get; private set; } = 9;
[SerializeField, Min(1)] private int minesCount = 10; [field: SerializeField, Min(1)] public int MinesCount { get; private set; } = 10;
[SerializeField] private KeyCode restartKey = KeyCode.R; [field: SerializeField] public KeyCode RestartKey { get; private set; } = KeyCode.R;
public int Width => width; public bool IsValid => Width > 0 && Height > 0 && MinesCount > 0 && MinesCount < Width * Height;
public int Height => height;
public int MinesCount => minesCount;
public KeyCode RestartKey => restartKey;
public bool IsValid => width > 0 && height > 0 && minesCount > 0 && minesCount < width * height;
} }
} }
+17 -27
View File
@@ -10,15 +10,15 @@ namespace Minesweeper.Config
public const float DefaultGridSpacingRatio = 0.02f; public const float DefaultGridSpacingRatio = 0.02f;
public const float DefaultMinimumCellSize = 8f; public const float DefaultMinimumCellSize = 8f;
[SerializeField] private Sprite smileSprite; [field: SerializeField] public Sprite SmileSprite { get; private set; }
[SerializeField] private Sprite surprisedSprite; [field: SerializeField] public Sprite SurprisedSprite { get; private set; }
[SerializeField] private Sprite coolSprite; [field: SerializeField] public Sprite CoolSprite { get; private set; }
[SerializeField] private Sprite deadSprite; [field: SerializeField] public Sprite DeadSprite { get; private set; }
[SerializeField] private GameObject cellButtonPrefab; [field: SerializeField] public GameObject CellButtonPrefab { get; private set; }
[SerializeField] private Sprite mineSprite; [field: SerializeField] public Sprite MineSprite { get; private set; }
[SerializeField] private Sprite flagSprite; [field: SerializeField] public Sprite FlagSprite { get; private set; }
[SerializeField] private Sprite closedCellSprite; [field: SerializeField] public Color ClosedCellColor { get; private set; } = Color.gray;
[SerializeField] private Sprite openedCellSprite; [field: SerializeField] public Color OpenedCellColor { get; private set; } = Color.white;
[SerializeField] private Color defaultTextColor = Color.black; [SerializeField] private Color defaultTextColor = Color.black;
[SerializeField] private Color oneMineTextColor = Color.blue; [SerializeField] private Color oneMineTextColor = Color.blue;
[SerializeField] private Color twoMineTextColor = Color.green; [SerializeField] private Color twoMineTextColor = Color.green;
@@ -28,33 +28,23 @@ namespace Minesweeper.Config
[SerializeField] private Color sixMineTextColor = Color.cyan; [SerializeField] private Color sixMineTextColor = Color.cyan;
[SerializeField] private Color sevenMineTextColor = Color.black; [SerializeField] private Color sevenMineTextColor = Color.black;
[SerializeField] private Color eightMineTextColor = Color.gray; [SerializeField] private Color eightMineTextColor = Color.gray;
[SerializeField, Min(DefaultMinimumCellSize)] private float referenceCellSize = DefaultReferenceCellSize; [field: SerializeField, Min(DefaultMinimumCellSize)] public float ReferenceCellSize { get; private set; } = DefaultReferenceCellSize;
[SerializeField, Min(0f)] private float boardPaddingRatio = DefaultBoardPaddingRatio; [field: SerializeField, Min(0f)] public float BoardPaddingRatio { get; private set; } = DefaultBoardPaddingRatio;
[SerializeField, Min(0f)] private float gridSpacingRatio = DefaultGridSpacingRatio; [field: SerializeField, Min(0f)] public float GridSpacingRatio { get; private set; } = DefaultGridSpacingRatio;
[SerializeField, Min(DefaultMinimumCellSize)] private float minimumCellSize = DefaultMinimumCellSize; [field: SerializeField, Min(DefaultMinimumCellSize)] public float MinimumCellSize { get; private set; } = DefaultMinimumCellSize;
public GameObject CellButtonPrefab => cellButtonPrefab;
public Sprite MineSprite => mineSprite;
public Sprite FlagSprite => flagSprite;
public Sprite ClosedCellSprite => closedCellSprite;
public Sprite OpenedCellSprite => openedCellSprite;
public float ReferenceCellSize => referenceCellSize;
public float BoardPaddingRatio => boardPaddingRatio;
public float GridSpacingRatio => gridSpacingRatio;
public float MinimumCellSize => minimumCellSize;
public Sprite GetSmileSprite(SmileFaceState state) public Sprite GetSmileSprite(SmileFaceState state)
{ {
switch (state) switch (state)
{ {
case SmileFaceState.Surprised: case SmileFaceState.Surprised:
return surprisedSprite != null ? surprisedSprite : smileSprite; return SurprisedSprite != null ? SurprisedSprite : SmileSprite;
case SmileFaceState.Cool: case SmileFaceState.Cool:
return coolSprite != null ? coolSprite : smileSprite; return CoolSprite != null ? CoolSprite : SmileSprite;
case SmileFaceState.Dead: case SmileFaceState.Dead:
return deadSprite != null ? deadSprite : smileSprite; return DeadSprite != null ? DeadSprite : SmileSprite;
default: default:
return smileSprite; return SmileSprite;
} }
} }
@@ -90,8 +90,7 @@ namespace Minesweeper.Presentation.Views
if (backgroundImage != null) if (backgroundImage != null)
{ {
backgroundImage.pixelsPerUnitMultiplier = pixelsPerUnitMultiplier; backgroundImage.pixelsPerUnitMultiplier = pixelsPerUnitMultiplier;
backgroundImage.sprite = cell.IsOpened ? config.OpenedCellSprite : config.ClosedCellSprite; backgroundImage.color = cell.IsOpened ? config.OpenedCellColor : config.ClosedCellColor;
backgroundImage.color = Color.white;
} }
if (contentImage != null) if (contentImage != null)