[Add] UI, menu, pause and timer

This commit is contained in:
2026-06-06 22:03:20 +07:00
parent 1483964eaf
commit f4ecf8b6f9
23 changed files with 2440 additions and 11 deletions
@@ -16,18 +16,38 @@ namespace Minesweeper.Infrastructure
public sealed class MinesweeperLifetimeScope : LifetimeScope
{
[SerializeField] private MinesweeperGameConfig gameConfig;
[SerializeField] private MainMenuView mainMenuView;
[SerializeField] private GameView gameView;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterInstance(GetConfig());
builder.Register<GameStateService>(Lifetime.Singleton).As<IGameStateService>();
builder.Register<BoardService>(Lifetime.Singleton).As<IBoardService>();
builder.Register<GamePauseService>(Lifetime.Singleton).As<IGamePauseService>();
builder.Register<GameTimerService>(Lifetime.Singleton).As<IGameTimerService>().As<ITickable>();
builder.Register<BoardEcsSyncService>(Lifetime.Singleton).As<IBoardEcsSyncService>();
builder.Register<GameReadModel>(Lifetime.Singleton).As<IGameReadModel>();
builder.Register<GameStateViewAdapter>(Lifetime.Singleton).As<IGameStateViewAdapter>();
builder.Register<CellViewFactory>(Lifetime.Singleton).As<ICellViewFactory>();
builder.Register<NullMainMenuView>(Lifetime.Singleton).As<IMainMenuView>();
builder.Register<NullGameView>(Lifetime.Singleton).As<IGameView>();
if (mainMenuView != null)
{
builder.RegisterComponent(mainMenuView).As<IMainMenuView>();
}
else
{
builder.Register<NullMainMenuView>(Lifetime.Singleton).As<IMainMenuView>();
}
if (gameView != null)
{
builder.RegisterComponent(gameView).As<IGameView>();
}
else
{
builder.Register<NullGameView>(Lifetime.Singleton).As<IGameView>();
}
builder.Register<SelectFieldCommandHandler>(Lifetime.Singleton);
builder.Register<StartGameCommandHandler>(Lifetime.Singleton);