[Fix] UI Logic

This commit is contained in:
2026-06-06 22:33:15 +07:00
parent f4ecf8b6f9
commit fdb22e9213
134 changed files with 5367 additions and 269 deletions
@@ -0,0 +1,69 @@
using System;
namespace Minesweeper.Commands
{
public sealed class GameCommandDispatcher : IGameCommandDispatcher
{
private readonly SelectFieldCommandHandler selectFieldHandler;
private readonly StartGameCommandHandler startGameHandler;
private readonly OpenCellCommandHandler openCellHandler;
private readonly ToggleFlagCommandHandler toggleFlagHandler;
private readonly RestartCommandHandler restartHandler;
private readonly PauseCommandHandler pauseHandler;
private readonly ResumeCommandHandler resumeHandler;
private readonly GoToMenuCommandHandler goToMenuHandler;
public GameCommandDispatcher(
SelectFieldCommandHandler selectFieldHandler,
StartGameCommandHandler startGameHandler,
OpenCellCommandHandler openCellHandler,
ToggleFlagCommandHandler toggleFlagHandler,
RestartCommandHandler restartHandler,
PauseCommandHandler pauseHandler,
ResumeCommandHandler resumeHandler,
GoToMenuCommandHandler goToMenuHandler)
{
this.selectFieldHandler = selectFieldHandler;
this.startGameHandler = startGameHandler;
this.openCellHandler = openCellHandler;
this.toggleFlagHandler = toggleFlagHandler;
this.restartHandler = restartHandler;
this.pauseHandler = pauseHandler;
this.resumeHandler = resumeHandler;
this.goToMenuHandler = goToMenuHandler;
}
public void Dispatch<TCommand>(TCommand command) where TCommand : IGameCommand
{
switch (command)
{
case SelectFieldCommand selectFieldCommand:
selectFieldHandler.Handle(selectFieldCommand);
return;
case StartGameCommand startGameCommand:
startGameHandler.Handle(startGameCommand);
return;
case OpenCellCommand openCellCommand:
openCellHandler.Handle(openCellCommand);
return;
case ToggleFlagCommand toggleFlagCommand:
toggleFlagHandler.Handle(toggleFlagCommand);
return;
case RestartCommand restartCommand:
restartHandler.Handle(restartCommand);
return;
case PauseCommand pauseCommand:
pauseHandler.Handle(pauseCommand);
return;
case ResumeCommand resumeCommand:
resumeHandler.Handle(resumeCommand);
return;
case GoToMenuCommand goToMenuCommand:
goToMenuHandler.Handle(goToMenuCommand);
return;
default:
throw new InvalidOperationException($"No handler registered for command {typeof(TCommand).Name}.");
}
}
}
}