[Fix] UI Logic
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using Unity.Entities;
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namespace Minesweeper.ECS.Components
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{
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public struct CellComponent : IComponentData
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{
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public int X;
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public int Y;
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public byte IsMine;
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public byte IsOpened;
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public byte IsFlagged;
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public int NeighborMines;
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}
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}
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