[Fix] UI Logic
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@@ -0,0 +1,50 @@
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using Minesweeper.Commands;
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using Minesweeper.Config;
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using Minesweeper.Core;
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using UnityEngine.InputSystem;
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using VContainer.Unity;
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namespace Minesweeper.Infrastructure
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{
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public sealed class RestartKeyInputService : ITickable
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{
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private readonly IGameCommandDispatcher commandDispatcher;
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private readonly MinesweeperGameConfig config;
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private readonly IGameStateService gameStateService;
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public RestartKeyInputService(IGameCommandDispatcher commandDispatcher, MinesweeperGameConfig config, IGameStateService gameStateService)
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{
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this.commandDispatcher = commandDispatcher;
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this.config = config;
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this.gameStateService = gameStateService;
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}
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public void Tick()
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{
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var keyboard = Keyboard.current;
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if (keyboard == null || !IsRestartPressed(keyboard))
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{
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return;
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}
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if (gameStateService.Current == GameState.FieldSelection)
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{
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commandDispatcher.Dispatch(new StartGameCommand());
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}
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else
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{
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commandDispatcher.Dispatch(new RestartCommand());
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}
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}
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private bool IsRestartPressed(Keyboard keyboard)
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{
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if (config.RestartKey == UnityEngine.KeyCode.R)
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{
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return keyboard.rKey.wasPressedThisFrame;
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}
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return false;
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}
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}
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}
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