[Fix] UI Logic
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@@ -0,0 +1,56 @@
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using Minesweeper.Commands;
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using Minesweeper.Core;
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using Minesweeper.Presentation.Views;
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namespace Minesweeper.Presentation.Presenters
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{
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public sealed class MainMenuPresenter : IPresenter
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{
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private readonly IGameCommandDispatcher commandDispatcher;
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private readonly IGameStateService gameStateService;
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private readonly IMainMenuView view;
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public MainMenuPresenter(IGameCommandDispatcher commandDispatcher, IGameStateService gameStateService, IMainMenuView view = null)
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{
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this.commandDispatcher = commandDispatcher;
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this.gameStateService = gameStateService;
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this.view = view;
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}
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public void Initialize()
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{
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if (view != null)
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{
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view.StartClicked += OnStartClicked;
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gameStateService.StateChanged += OnStateChanged;
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OnStateChanged(gameStateService.Current);
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}
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}
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public void Dispose()
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{
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if (view != null)
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{
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view.StartClicked -= OnStartClicked;
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gameStateService.StateChanged -= OnStateChanged;
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}
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}
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private void OnStartClicked()
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{
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commandDispatcher.Dispatch(new StartGameCommand());
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}
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private void OnStateChanged(GameState state)
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{
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if (state == GameState.FieldSelection)
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{
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view.Show();
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}
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else
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{
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view.Hide();
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}
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}
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}
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}
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