[Fix] UI Logic
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@@ -0,0 +1,130 @@
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using Minesweeper.Commands;
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using Minesweeper.Config;
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using Minesweeper.Core;
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using Minesweeper.Presentation.ReadModels;
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using Minesweeper.Presentation.Views;
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namespace Minesweeper.Presentation.Presenters
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{
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public sealed class TopPanelPresenter : IPresenter
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{
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private readonly IGameCommandDispatcher commandDispatcher;
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private readonly IGamePauseService pauseService;
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private readonly IGameReadModel readModel;
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private readonly IGameStateService gameStateService;
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private readonly IGameTimerService timerService;
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private readonly ITopPanelView view;
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public TopPanelPresenter(IGameCommandDispatcher commandDispatcher, IGamePauseService pauseService, IGameReadModel readModel, IGameStateService gameStateService, IGameTimerService timerService, ITopPanelView view)
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{
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this.commandDispatcher = commandDispatcher;
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this.pauseService = pauseService;
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this.readModel = readModel;
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this.gameStateService = gameStateService;
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this.timerService = timerService;
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this.view = view;
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}
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public void Initialize()
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{
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view.SmileClicked += OnSmileClicked;
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gameStateService.StateChanged += OnStateChanged;
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pauseService.PauseChanged += OnPauseChanged;
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timerService.TimeChanged += OnTimeChanged;
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RefreshAll();
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}
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public void Dispose()
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{
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view.SmileClicked -= OnSmileClicked;
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gameStateService.StateChanged -= OnStateChanged;
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pauseService.PauseChanged -= OnPauseChanged;
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timerService.TimeChanged -= OnTimeChanged;
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}
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public void RefreshCounters()
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{
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view.SetRemainingMines(readModel.RemainingMinesCount);
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}
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public void SetCellPressActive(bool active)
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{
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var state = gameStateService.Current;
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if (active && !pauseService.IsPaused && (state == GameState.Preparing || state == GameState.Playing))
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{
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view.SetSmile(SmileFaceState.Surprised);
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return;
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}
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view.SetSmile(GetSmileState(state));
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}
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private void RefreshAll()
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{
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view.SetActive(true);
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view.SetRemainingMines(readModel.RemainingMinesCount);
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view.SetTimer(timerService.ElapsedSeconds);
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view.SetSmile(GetSmileState(gameStateService.Current));
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}
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private void OnSmileClicked()
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{
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var state = gameStateService.Current;
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if (state == GameState.FieldSelection)
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{
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commandDispatcher.Dispatch(new StartGameCommand());
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}
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else if (state == GameState.Playing && !pauseService.IsPaused)
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{
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commandDispatcher.Dispatch(new PauseCommand());
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}
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else if (state == GameState.Playing && pauseService.IsPaused)
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{
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commandDispatcher.Dispatch(new ResumeCommand());
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}
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else
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{
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commandDispatcher.Dispatch(new RestartCommand());
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}
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RefreshAll();
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}
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private void OnStateChanged(GameState state)
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{
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if (state == GameState.FieldSelection || state == GameState.Preparing)
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{
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view.SetTimer(0f);
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}
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view.SetSmile(GetSmileState(state));
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view.SetRemainingMines(readModel.RemainingMinesCount);
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}
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private void OnPauseChanged(bool isPaused)
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{
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view.SetSmile(GetSmileState(gameStateService.Current));
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}
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private void OnTimeChanged(float seconds)
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{
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view.SetTimer(seconds);
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}
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private SmileFaceState GetSmileState(GameState state)
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{
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if (state == GameState.Won)
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{
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return SmileFaceState.Cool;
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}
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if (state == GameState.Lost)
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{
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return SmileFaceState.Dead;
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}
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return SmileFaceState.Smile;
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}
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}
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}
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