[Fix] UI Logic
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using System;
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using System.Collections.Generic;
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using Minesweeper.Core;
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using Minesweeper.Presentation.Factories;
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namespace Minesweeper.Presentation.Views
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{
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public interface IGameView : IView
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{
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event Action RestartRequested;
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event Action GoToMenuRequested;
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event Action PauseRequested;
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event Action ResumeRequested;
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event Action CellPressStarted;
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event Action CellPressEnded;
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event Action<int, int> CellOpenRequested;
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event Action<int, int> CellFlagRequested;
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void ShowGame();
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void HideGame();
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void ShowPause();
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void HidePause();
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void ShowResult(GameState state);
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void HideResult();
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void SetMineCount(int minesCount);
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void SetTimer(float seconds);
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void RebuildBoard(IReadOnlyList<BoardCellData> cells, int width, int height, ICellViewFactory cellViewFactory);
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void RefreshBoard(IReadOnlyList<BoardCellData> cells);
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void SetBoardInputEnabled(bool enabled);
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}
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}
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