[Fix] UI Logic

This commit is contained in:
2026-06-06 22:33:15 +07:00
parent f4ecf8b6f9
commit fdb22e9213
134 changed files with 5367 additions and 269 deletions
@@ -0,0 +1,53 @@
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Minesweeper.Presentation.Views
{
public sealed class MainMenuView : MonoBehaviour, IMainMenuView
{
[SerializeField] private GameObject root;
[SerializeField] private Button startButton;
public event Action StartClicked;
private void Awake()
{
if (root == null)
{
root = gameObject;
}
}
private void OnEnable()
{
if (startButton != null)
{
startButton.onClick.AddListener(OnStartClicked);
}
}
private void OnDisable()
{
if (startButton != null)
{
startButton.onClick.RemoveListener(OnStartClicked);
}
}
public void Show()
{
root.SetActive(true);
}
public void Hide()
{
root.SetActive(false);
}
private void OnStartClicked()
{
StartClicked?.Invoke();
}
}
}