[Fix] UI Logic

This commit is contained in:
2026-06-06 22:33:15 +07:00
parent f4ecf8b6f9
commit fdb22e9213
134 changed files with 5367 additions and 269 deletions
@@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using Minesweeper.Core;
using Minesweeper.Presentation.Factories;
namespace Minesweeper.Presentation.Views
{
public sealed class NullGameView : IGameView
{
public event Action RestartRequested
{
add { }
remove { }
}
public event Action GoToMenuRequested
{
add { }
remove { }
}
public event Action PauseRequested
{
add { }
remove { }
}
public event Action ResumeRequested
{
add { }
remove { }
}
public event Action CellPressStarted
{
add { }
remove { }
}
public event Action CellPressEnded
{
add { }
remove { }
}
public event Action<int, int> CellOpenRequested
{
add { }
remove { }
}
public event Action<int, int> CellFlagRequested
{
add { }
remove { }
}
public void ShowGame()
{
}
public void HideGame()
{
}
public void ShowPause()
{
}
public void HidePause()
{
}
public void ShowResult(GameState state)
{
}
public void HideResult()
{
}
public void SetMineCount(int minesCount)
{
}
public void SetTimer(float seconds)
{
}
public void RebuildBoard(IReadOnlyList<BoardCellData> cells, int width, int height, ICellViewFactory cellViewFactory)
{
}
public void RefreshBoard(IReadOnlyList<BoardCellData> cells)
{
}
public void SetBoardInputEnabled(bool enabled)
{
}
}
}