Files
2026-06-07 00:30:10 +07:00

16 lines
713 B
C#

using UnityEngine;
namespace Minesweeper.Config
{
[CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")]
public sealed class MinesweeperGameConfig : ScriptableObject
{
[field: SerializeField, Min(1)] public int MinSizeX { get; private set; } = 2;
[field: SerializeField, Min(1)] public int MaxSizeX { get; private set; } = 50;
[field: SerializeField, Min(1)] public int MinSizeY { get; private set; } = 2;
[field: SerializeField, Min(1)] public int MaxSizeY { get; private set; } = 50;
public bool IsValid => MinSizeX > 0 && MinSizeY > 0 && MaxSizeX >= MinSizeX && MaxSizeY >= MinSizeY && MaxSizeX * MaxSizeY > 1;
}
}