16 lines
713 B
C#
16 lines
713 B
C#
using UnityEngine;
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namespace Minesweeper.Config
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{
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[CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")]
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public sealed class MinesweeperGameConfig : ScriptableObject
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{
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[field: SerializeField, Min(1)] public int MinSizeX { get; private set; } = 2;
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[field: SerializeField, Min(1)] public int MaxSizeX { get; private set; } = 50;
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[field: SerializeField, Min(1)] public int MinSizeY { get; private set; } = 2;
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[field: SerializeField, Min(1)] public int MaxSizeY { get; private set; } = 50;
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public bool IsValid => MinSizeX > 0 && MinSizeY > 0 && MaxSizeX >= MinSizeX && MaxSizeY >= MinSizeY && MaxSizeX * MaxSizeY > 1;
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}
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}
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